tag:blogger.com,1999:blog-30988027313768643972024-02-21T07:28:56.247+00:00Witter WaffleA blog covering Role-play, Games, and Creative Writing.Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.comBlogger23125tag:blogger.com,1999:blog-3098802731376864397.post-68255815427839232072015-11-23T12:45:00.005+00:002015-11-23T12:45:51.332+00:00[Announcement] Witter Waffle is Moving! [Announcement] <div style="text-align: center;">
<b><span style="font-size: large;"><u><span style="font-size: medium;">[Announcement] Witter Waffle is Moving! [Announcement</span>]</u> </span></b></div>
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<span style="font-size: large;">Ladies and Gentlemen! Owlbears and Minotaurs! Creeping horrors and hideous monsters! </span><br />
<span style="font-size: large;"><br />I am happy to announce that Witter Waffle is moving. It has been wonderful writing Witter Waffle for the last seven-ish months and I have no intentions of hanging up the pen or keyboard any time soon. </span><br />
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<span style="font-size: large;">Witter Waffle will be eaten and absorbed into <a href="http://ftoamg.blogspot.co.uk/">Final Thoughts of a Murdered Guard</a>, where Oliver Palmer and I have some wicked ideas for collaboration and future shenanigans.</span><br />
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<span style="font-size: large;">All posts on this blog are now on </span><span style="font-size: large;"> </span><a href="http://ftoamg.blogspot.co.uk/" style="font-size: x-large;">Final Thoughts of a Murdered Guard</a><span style="font-size: large;"> and all new blog posts from myself will be appearing there.</span></div>
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<span style="font-size: large;">Thank you all! Happy Rolling.</span><span style="font-size: large;"> </span></div>
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<span style="font-size: large;"> </span><a href="http://ftoamg.blogspot.co.uk/" style="font-size: x-large;">Final Thoughts of a Murdered Guard</a></div>
Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-8224429310587297532015-11-13T12:31:00.000+00:002015-11-13T17:04:30.980+00:00It's a Trap! - The Wishing Tree <div style="text-align: center;">
<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"><b><u>It's a Trap! </u></b></span></span></div>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;">I have a new idea, Traps! Everyone likes traps. This trap appears to be a puzzle to get a mighty magical item and really, it's just character death all over. </span></span><br />
<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"><br /></span></span>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;">You can never had enough items or traps which cause your players misery, despair and bemusement in your game. If you are looking for something nasty here is a trap/encounter which is easy to throw into one of your games. This is designed to make your players regret ever thinking it was a good idea to doubt their vulnerability. It might be an idea to have the players hear of a rumour about this particular tree. </span></span><br />
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"><br /></span></span>
<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"><u><b>The Wishing Tree</b></u></span></span></div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSj92lROzk7Jdx-hRoIsaAza5YnaJqSiYpX9BqH8WMgRkLMY_QzGjSvA6Ok5mOJli2sEQZaWKWfZc-sEXEeTRge0HWUP1BgV7U3AfTJyBMclKhpbu6LzCJ7ctrYOM7Y9dsXF4m473Fi3o/s1600/tree-in-the-storm-1395662-1279x1705.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSj92lROzk7Jdx-hRoIsaAza5YnaJqSiYpX9BqH8WMgRkLMY_QzGjSvA6Ok5mOJli2sEQZaWKWfZc-sEXEeTRge0HWUP1BgV7U3AfTJyBMclKhpbu6LzCJ7ctrYOM7Y9dsXF4m473Fi3o/s320/tree-in-the-storm-1395662-1279x1705.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Well, that looks safe... </td></tr>
</tbody></table>
<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"><br /></span></span></div>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;">"The wishing tree" stands isolated from its fellow foliage in the centre of an ominous clearing, or perhaps buried, lost, in a chasm beneath the earth. This tree seems to stretch on forever, its branches twist and snake together and cast black shadows over the rotting ground. Its leaves shine sanguine; and they are coated in a sticky red dew. The tree's mighty trunk pulsates; as if it is breathing in deep and then exhaling raggedly. All around the tree grows a thick wall of dark brambles and there is only one pathway to the tree itself through the distorted thorns. </span></span></div>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"><br /></span></span></div>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;">In the centre of the tree's trunk is a gaping hole, coal-black and stretching inwards forever. Sat on the lip of this human sized entrance to the tree is a beautiful stone woman clutching in her hands a golden branch with the same red leaves. It appears from a distance that the branch might be removable and highly valuable.</span></span></div>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"><br />If you want to add in a bit more incentive to get your players to approach, ask them if they are looking closely across the brambles at the stone woman's body or face. If so, they must make a <i><b>Save Vs. Magic/ Save Vs. Will</b></i>. If they fail, they will be compelled to approach the woman and touch her. If the statue is touched then the player must make a <b><i>Save Vs Paralys</i></b>e or they themselves will be turned to stone. The effect will only end if the player is carried or removed from the clearing. Weapons can touch the statue without effect. </span></span></div>
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPwnvslqBClDgXLy2eeahCBH2HjT5X9aVpJuLQcUsHTq4ehiKiJ-xKDJrPxfFCZVq1h4WEDlwpnoYMY2XfI_a8-fi7MEEYzwelhm1cnUBRP4Gw9dVYV1Q0qh6mOix8IidnATqKsWV7M4Q/s1600/thorn-1371017-1279x847.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="212" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPwnvslqBClDgXLy2eeahCBH2HjT5X9aVpJuLQcUsHTq4ehiKiJ-xKDJrPxfFCZVq1h4WEDlwpnoYMY2XfI_a8-fi7MEEYzwelhm1cnUBRP4Gw9dVYV1Q0qh6mOix8IidnATqKsWV7M4Q/s320/thorn-1371017-1279x847.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">It's possible your players can hear a soft "Nom, Nom, Nom"...</td></tr>
</tbody></table>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"><br /></span></span></div>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;">The brambles are living vampiric plants and if the players attempt to cut them down they will attack the players and drag them into the thorns (<i><b>Save Vs. Paralyse, or a grapple</b></i>). The brambles will wrap around the player, embed their thorns into the players skin and then drain them of their blood. Stat these brambles to be quite dangerous, to discourage players from attempting to cut through them to the tree. The pathway is the only way to the statue that is vaguely safe. Even then, the players should not tread too heavily or risk being attacked by the brambles (<b><i>Stealth or a Dex Roll</i></b>). Give the players a hint that they should walk carefully by the brambles; have them tremble, or have the players glimpse the brambles moving on their own. </span></span></div>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"><br /></span></span></div>
<div style="text-align: left;">
<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;">If the players make is safety past the trees outer defences, touching the tree or the statue will cause the player to turn to stone unless they save. </span></span></div>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"><br /></span></span></div>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;">If they attempt to take the branch from the statue it will grasp the branch tightly until it is let go, at which point the statue will relax again. The players can try to remove the branch with strength or through dexterity to try and snatch it away. If they remove the head of the statue, the statue will drop the branch but blood will spill from the statues neck and the woman's head will turn back to flesh, screaming one last time. </span></span></div>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"><br /></span></span></div>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;">The branch itself is worthless; it appears to be an ordinary branch which has been painted gold. The leaves are wilted and old. A magic users investigations, or an intelligence check, will reveal that the tree branch does have some magical properties. The person holding the branch will need to make a Save Vs. Magic roll, or they will be compelled to make a wish.</span></span></div>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"><br /></span></span></div>
<div style="text-align: left;">
<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;">Whatever they wish for should be interpreted wrongly and should either cause death, mutilation or something horrible to happen to either the player or their loved ones. How this works is up to you. For example, someone wishing for gold should themselves be slowly turned to gold over the course of the adventure, having to make save vs. magic to see how long they can resist the wishes full effects until eventually they become a solid gold statue. If the effect is instant or slow burning, that is again down to you.</span></span></div>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"><br /></span></span></div>
<div style="text-align: left;">
<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;">The tree should not give anything useful to the players. It is here to kill them or mutilate them.</span></span></div>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"><br /></span></span></div>
<div style="text-align: left;">
<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;">The hole behind the statue goes on forever. If a player tries to enter, they will fall into an abyss . For hundreds of years they will stay suspended in maddening darkness, unheard, with the light of the outside world hanging above them forever out of reach. The tree will slowly over those hundreds of years digest the players body, while they writhe in helpless agony.</span></span></div>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"><br /></span></span></div>
<div style="text-align: left;">
<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"> If the branch is thrown into the abyss then the statues will return to their flesh forms. You can decide if they return alive or dead. </span></span></div>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"><br /></span></span></div>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"><b>Enjoy! </b></span></span></div>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"><b><br /></b></span></span></div>
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<span style="color: #252525; font-family: sans-serif; font-size: xx-small;"><span style="line-height: 22.4px;"><i>All images have been sourced from www.freeimages.com and are not used for commercial purposes. </i></span></span></div>
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<span style="color: #252525; font-family: sans-serif;"><span style="font-size: 14px; line-height: 22.4px;"><br /></span></span></div>
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Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-2440375183946473882015-11-04T13:06:00.000+00:002015-11-13T13:48:42.313+00:00The Rumour Table - A Weird Rumour Table for Table Top Villages<h2 style="text-align: center;">
<u>The Rumour Table</u></h2>
<div>
A nice and simple rumour table for any of your villages or towns that need a bit of character. Throw these in at the beginning of the adventure to give the players something to smile about, or build something darker out of whatever you roll. Are they simply rumours or is there some truth behind them?</div>
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<u><br /></u></div>
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<table border="0" cellpadding="0" cellspacing="0" class="MsoNormalTable" style="border-collapse: collapse; mso-padding-alt: 0cm 5.4pt 0cm 5.4pt; mso-yfti-tbllook: 1184; width: 501px;">
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1<o:p></o:p></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; height: 105.0pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 166.0pt;" valign="top" width="221"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
It is said that once a year, the body
of a murdered tax man rises from the grave to collect the tax money he is
owed from the descendants of those who killed him. If he knocks on your door,
you best pay, or face a grisly end. <o:p></o:p></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; height: 105.0pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 22.0pt;" width="29"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
11<o:p></o:p></div>
</td>
<td style="border-left: none; border: solid windowtext 1.0pt; height: 105.0pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 171.0pt;" valign="top" width="228"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
It has been rumoured that if you
should see your shadow split in two, that is the sign that soon death herself
will come to claim your soul. <o:p></o:p></div>
</td>
</tr>
<tr style="height: 75.0pt; mso-yfti-irow: 1;">
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2<o:p></o:p></div>
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It is rumoured that within the next
decade a blue moon will rise over the village and shed light on all of the secrets
being harboured by the villagers, for all to see. <o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 75.0pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 22.0pt;" width="29"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
12<o:p></o:p></div>
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It has been said that licking one of
the vile toads that squat in the village ponds will grant you a great and
terrible power. You will just need to find the right one... <o:p></o:p></div>
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3<o:p></o:p></div>
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It has been rumoured that all of the
cats in the village can secretly speak. You should always cover a cats ears
when speaking ill of someone. Cats are gossips.<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 105.0pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 22.0pt;" width="29"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
13<o:p></o:p></div>
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On the day of her wedding, if the
bride does not receive a kiss on her right cheek from her mother in law, and
a kiss on her left from her father in law, then she shall wake the next
morning with bloody, gaping holes in her cheeks. <o:p></o:p></div>
</td>
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4<o:p></o:p></div>
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It has been said that if a bard plays
"The Cruel Mother" on the night of a full moon, the ghost of The
Cruel Mother will steal into the first borns bedroom of all women in the
village and stab the children through the heart. <o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 150.0pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 22.0pt;" width="29"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
14<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 150.0pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 171.0pt;" valign="top" width="228"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
There is a tale of two twins who
danced on the roof of the village inn one night whilst drunk. Tragically, one
slipped and fell to their death. Distraught, the second threw himself
off the roof so he could die with his brother. Now,
whenever one twin dies in the village the other twin will die on the same
day, an hour later. <o:p></o:p></div>
</td>
</tr>
<tr style="height: 90.0pt; mso-yfti-irow: 4;">
<td nowrap="" style="border-top: none; border: solid windowtext 1.0pt; height: 90.0pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 17.0pt;" width="23"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
5<o:p></o:p></div>
</td>
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If the groom does not spit North,
East, South and West of the marital bed before taking his bride, he will be
doomed to infertility and madness. <o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 90.0pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 22.0pt;" width="29"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
15<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 90.0pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 171.0pt;" valign="top" width="228"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
It is said that in the well is a
beautiful water nymph who wishes for a handsome man to climb down to marry
her. Everyone who has gone down has not returned. <o:p></o:p></div>
</td>
</tr>
<tr style="height: 120.0pt; mso-yfti-irow: 5;">
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6<o:p></o:p></div>
</td>
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It has been said that when young
children play their games in the woods and fields, they must not disturb any
mushrooms. If they do, wood sprites will steal into their beds and eat a
pound of their flesh for every mushroom moved. <o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 120.0pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 22.0pt;" width="29"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
16<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 120.0pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 171.0pt;" valign="top" width="228"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
It is said that underneath the
village lies a great labyrinth of tunnels where naughty children are sent by
their parents to starve and be eaten by children who survive. <o:p></o:p></div>
</td>
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<tr style="height: 135.0pt; mso-yfti-irow: 6;">
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7<o:p></o:p></div>
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<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 135.0pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 166.0pt;" valign="top" width="221"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
It is rumoured that the young noble
lord and lady who own that land are hiding a terrible secret; they have been
rumoured to walk hand in hand with the heads of bulls for hoods each night,
taking a young lover together each night into the woods and leaving the body
old and gray by dawn.<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 135.0pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 22.0pt;" width="29"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
17<o:p></o:p></div>
</td>
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It has been rumoured that whoever
accepts the role of Captain of the Guard is doomed to repeat the life of the
guard before him until he commits suicide.<o:p></o:p></div>
</td>
</tr>
<tr style="height: 90.0pt; mso-yfti-irow: 7;">
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8<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 90.0pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 166.0pt;" valign="top" width="221"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
It is said you should always carry a
piece of lavender on your person so that if you should meet a witch, you can
give it to her as a gift. She will curse you if you do not. <o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 90.0pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 22.0pt;" width="29"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
18<o:p></o:p></div>
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On the day of a birth, a pigs hoof or
rabbits foot must be placed underneath the child's crib or bed. If not, the
creatures that call the underplace of the bed their home will eat the childs
feet in the night.<o:p></o:p></div>
</td>
</tr>
<tr style="height: 120.0pt; mso-yfti-irow: 8;">
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9<o:p></o:p></div>
</td>
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It is rumoured that the left sock of
a person is stolen by a squat dwarf who uses them to create traps for
venomous spiders and snakes; which is why there are no venomous snakes or
spiders in the village. What else he is using them for, no one knows! <o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 120.0pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 22.0pt;" width="29"><div align="center" class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: center;">
19<o:p></o:p></div>
</td>
<td style="border-bottom: solid windowtext 1.0pt; border-left: none; border-right: solid windowtext 1.0pt; border-top: none; height: 120.0pt; mso-border-bottom-alt: solid windowtext .5pt; mso-border-right-alt: solid windowtext .5pt; padding: 0cm 5.4pt 0cm 5.4pt; width: 171.0pt;" valign="top" width="228"><div class="MsoNormal" style="margin-bottom: 0.0001pt;">
It is said if you are drunk and piss
in the river, or lake, nearby the village, something lurking in the water will
crawl up inside you and use your body like a puppet. <o:p></o:p></div>
</td>
</tr>
<tr style="height: 135.0pt; mso-yfti-irow: 9; mso-yfti-lastrow: yes;">
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10<o:p></o:p></div>
</td>
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There is a tale that if a young man
or woman is defiled against their wishes in the forest or in the village, the
attacker will face a trial by the Three Furies, on the anniversary of his or
her wrongdoing, who will rip the guilty party limb from limb over and over,
forever more. <o:p></o:p></div>
</td>
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20<o:p></o:p></div>
</td>
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There is a tale that if you do not
mark your doorway and windows with white chalk on All Hallows Eve, the house
itself will come alive and ooze a liquid in the night to digest you in your
sleep. <o:p></o:p></div>
</td>
</tr>
</tbody></table>
</div>
Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-22447667188572004212015-10-26T16:36:00.001+00:002015-10-26T17:22:28.838+00:00Table Top Tips - Three Fairytales for Table-Top Scenarios and Monster Ideas<h2 style="text-align: center;">
<span style="font-family: Arial, Helvetica, sans-serif;"><b>Three Fairytales for Table-Top Scenarios and Monster Ideas</b></span></h2>
<span style="font-family: Arial, Helvetica, sans-serif;">Once again I have dived into the world of folktales and myths! These are three myths, One Scottish, One English and One Welsh, which could be used as a basis for monsters, scenarios or a bit of village history. </span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<br />
<div style="text-align: center;">
<a href="https://en.wikipedia.org/wiki/Nuckelavee"><b><span style="color: black; font-family: Arial, Helvetica, sans-serif;">Nuckelavee</span></b></a></div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">The Nuckelavee, or Old Nick, is a Scottish myth of a horseman terrorising the islands of Orkney. The creature rises from the thrashing seas in the winter months and chases down poor, unsuspecting folk to murder them. With it, it brings pestilence and disease. Its breath i<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZa_PFhACzFZKLQELHrJ8ba9oPh72JJVVkzul2fXuJDLz4KOiUwIaFIGNE6MnP5qmOglO4UPLwX377_QrVDqe4EE12PHzhxpmfmyFlKCexIeR-XE7p5z8fnAWwUUjFpnicLXej_raaBtU/s1600/scottish-highlands-in-winter-1395089-640x480.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZa_PFhACzFZKLQELHrJ8ba9oPh72JJVVkzul2fXuJDLz4KOiUwIaFIGNE6MnP5qmOglO4UPLwX377_QrVDqe4EE12PHzhxpmfmyFlKCexIeR-XE7p5z8fnAWwUUjFpnicLXej_raaBtU/s320/scottish-highlands-in-winter-1395089-640x480.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Hospitable. Totally hospitable. </td></tr>
</tbody></table>
s said to be an acidic fog of wilting gas; destroying all crops and farmland it passes. It a creature of the sea, a humanoid monstrosity astride a great demonic horse. Similar to Pestilence, one of the the Four Horsemen of the Apocalypse, it is best known for bringing drought and famine wherever it rides.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Described as being a bizarre mutation, Nuckelavee is a full grown horse of monstrous size with its rider emerging like a tumour from its back; Nuckelavee has distinctly aquatic features, such as webbed hands and oozing gills upon its neck. Its head is supposedly large and a grotesque bulbous shape with a mouth that protrudes from its face like a long muzzle or snout. Depictions vary on the number of eyes it has, however, all who describe them note that it has one or two eyes which burn red. Its skin is slick and leathery with bulging black veins .</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">The only way to escape the<a href="http://www.orkneyjar.com/folklore/nuckle.htm"> Nuckelavee</a> is to cross running, fresh water. Like many folk-tales, demons cannot cross fresh water. During the summer months, Old Nick is said to be confined to the sea by an ocean god or goddess of Orcanian Legend. </span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">This great monster could be the premise for a dark and gritty investigation during the winter months. Old Nick could be the big bad riding amongst the local villages, murdering and spreading plague as it goes. Either a party of adventurers, or perhaps villagers themselves, could hunt this creature down in across the winter gripped lands of Scotland in hopes of freeing their own village of a plague. This could simply be an additional creature to an on running campaign set in a fictional village anywhere you desire. The creeping horror, hiding the appearance and nature of the Nuckelavee from the players, could be an excellent slow burning adventure involving investigation and tracking. </span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Needless to say, this repugnant fiend is an excellent Fairytale creature to build a monster or adventure around.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<br />
<div style="text-align: center;">
<a href="https://en.wikipedia.org/wiki/Black_Annis"><b><span style="color: black; font-family: Arial, Helvetica, sans-serif;">Black Annis</span></b></a></div>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Black Annis is the name of an English Witch; similar in style to the great <a href="https://en.wikipedia.org/wiki/Baba_Yaga">Baba Yaga</a> and other notorious evil old women who invoke the power of devils and other world horrors. She is by far one of my favourite horrifying witches. She has iron claws, bluish skin like that of someone suffocated, and she haunts the misty moorland and dales of the English country side looking for young sheep and children to murder gruesomely. She skins her child victims alive, devours their flesh and bones, and hangs their tanned skins from trees like grim flags of victory. Her haunting doesn't stop on the moors, she also reaches into homes and kidnaps babes to cook into stews.</span><br />
<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFInaEGmbO-Ci_pRYBIaGy1I_5yczaQWzeqGLxCBAfcoGdS89QLJigmjkooW565oIgquMQvuywuU-cvKxKsJK8lM4xUvtsvemb8COMGVGWNoARgc1G7elwyfsCAb7G1TZulyuSC1VLJKU/s1600/cliff-outlook-1511284-639x852.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFInaEGmbO-Ci_pRYBIaGy1I_5yczaQWzeqGLxCBAfcoGdS89QLJigmjkooW565oIgquMQvuywuU-cvKxKsJK8lM4xUvtsvemb8COMGVGWNoARgc1G7elwyfsCAb7G1TZulyuSC1VLJKU/s320/cliff-outlook-1511284-639x852.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Includes Built-in Cauldron, Scenic View of Hills, <br />
Corpses of Children.</td></tr>
</tbody></table>
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;"><a href="http://www.whitedragon.org.uk/articles/blackann.htm">In appearance she is depicted as an old hag,</a> with needle teeth, blue rotting skin, and iron claws to climb cliff faces and trees. She is said to wear the skin of recently slaughtered children as a skirt. However, it may be fun to have her depicted as an unseemly, plain woman and the party needs to investigate to find her amongst the normal and terrified village people.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">An excellent setting for investigation or a final encounter, is her hovel rumoured to be located in a dangerous cliff-face.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Your players may be related, and their children stolen in the night. Perhaps they are children themselves. There is an urgency in finding or escaping from the witch, whether she is hiding in plain sight as an unsuspecting villager or really a monster in nearby woods. Both the villagers and the players would have to face the mind-destroying realisation that it is innocent children being tortured and consumed. </span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
<span style="font-family: Arial, Helvetica, sans-serif;">Alternatively, Black Annis could be another side monster in an over arching campaign, or even just a tale or rumour often told by townsfolk to give your village a bit or character.</span><br />
<span style="font-family: Arial, Helvetica, sans-serif;"><br /></span>
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<div style="text-align: center;">
<span style="background-color: white; font-weight: 700; line-height: 24px;"><u><span style="font-family: Arial, Helvetica, sans-serif;"><a href="https://en.wikipedia.org/wiki/Gelert">Gelert</a></span></u></span></div>
<span style="background-color: white; font-weight: 700; line-height: 24px;"><u><span style="font-family: Arial, Helvetica, sans-serif;"><br /></span></u></span>
<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"><span style="line-height: 24px;">A simple welsh myth that could be an excellent one-shot with a <a href="https://en.wikipedia.org/wiki/The_Hound_of_the_Baskervilles">Hound of the Baskervilles </a>flavour. In a village called Beddgelert, a prince had a beautiful baby boy and a loyal old dog named Gelert. One night, the Prince Llewelyn entered the bedroom to see that the crib was upturned and his child nowhere to be found. Enraged and distraught, Llewelyn assumed that Gelert had attacked and devoured the baby, so he slew the dog by piercing his heart with his sword. The baby is then revealed to be hidden beneath the upturned crib and, as Gelert lets out his final betrayed whimper, the baby cries. Horrified, Llewelyn buries his faithful hound honourably but forever hears the last whimper and never smiles again. In some versions, a dead wolf is found with the baby which explains why Llewelyn sees blood, showing Gelert to be devoted to his masters child by killing the wolf.<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIjsXBI8XYz9zWoqrmhTYC7ItKzIpdo-pzQ92wtvdJD8kaN7JwnqZPO-jGognVmL2UIfMPNtdKDXFcX8NF9MbYKw1zKdHORHh8ypSNQVbK2aZiJBF6MZvgtoYKGi7tq6qXpOu0fZ_7L_w/s1600/dog-face-1504920-640x480.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIjsXBI8XYz9zWoqrmhTYC7ItKzIpdo-pzQ92wtvdJD8kaN7JwnqZPO-jGognVmL2UIfMPNtdKDXFcX8NF9MbYKw1zKdHORHh8ypSNQVbK2aZiJBF6MZvgtoYKGi7tq6qXpOu0fZ_7L_w/s320/dog-face-1504920-640x480.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Who's a good boy?!</td></tr>
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<span style="background-color: white;"><span style="font-family: Arial, Helvetica, sans-serif;"><span style="line-height: 24px;">It may be that Beddgelert is being haunted by the spirit of Gelert, who is mauling either newborn babies or the new fathers of these babies in the night on the road. Alternatively, a demon wolf is praying on the young and the party must revive Gelert's spirit or obtain Llewellyn's blade to slay the beast. Similarly with Black Annis, this tale could be a rumour and myth in the village, which leads to a worship of hounds, giving the village some character.</span></span></span><br />
<br />Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-45853452361820071812015-10-13T22:20:00.001+01:002015-11-20T14:49:39.267+00:00Table Top Tips - The Mirror Table <h2 style="text-align: center;">
The Mirror Table </h2>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixUEksyY-b2x67BaSb-hNVDElXd3Q7qtPiVGxaCp-uA0ezX_IX72Q0PCoiSYG4YOjSptMBypbaoRqeQg_hxpkz_qftAgWD5lP6KD55bY9XWyQEy2htuOqQEexrqlJMwBi1d6S3plvAuAA/s1600/mirror-1548409-1279x1705.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEixUEksyY-b2x67BaSb-hNVDElXd3Q7qtPiVGxaCp-uA0ezX_IX72Q0PCoiSYG4YOjSptMBypbaoRqeQg_hxpkz_qftAgWD5lP6KD55bY9XWyQEy2htuOqQEexrqlJMwBi1d6S3plvAuAA/s320/mirror-1548409-1279x1705.jpg" width="240" /></a>A handy mirror table. Replace "mirror" with reflective surfaces and you can have some awful lakes, repulsive vases or dangerous pots of blood. I have written it as if it is for <a href="http://www.lotfp.com/RPG/">Lamentations of the Flame </a>Princess. Change the stats and this can easily fit into any system. </div>
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I would like to say a big thank you to <a class="g-profile" href="https://plus.google.com/111867160577129513927" target="_blank">+Thea Garrett</a> , for helping with Numbers 11, 13 and 17. You are wonderfully gross. </div>
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<table style="border-collapse: collapse; border: none; width: 624px;"><colgroup><col width="65"></col><col width="351"></col><col width="*"></col></colgroup><tbody>
<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Roll</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Description</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Effect</span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">1</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You see your parents, or who you think are your parents, arguing. You see your own pudgy arms and realise the mirror is showing you looking up from your crib as a child. You start to cry, your mother covers her mouth and turns away, terrified. Your father stares down and then slowly lowers a pillow over your vision. You scream, and cannot breath. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Save Vs. Paralyse/Will, or you begin to suffocate. 1D6 Damage a minute. Dispel Magic will negate this effect. </span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">2</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You see yourself in the mirror. Your image begins to dart about the reflection of the room and waves. It refuses to stay still! Sometimes it does, taunting you, only to slip away again. It never lets you see yourself for longer than a few seconds and it takes great delight in hiding behind objects. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Save Vs. Magic, or you will only ever see the back or your head or a dancing image of yourself. You will never shave properly again. </span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">3</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You see yourself in the mirror. All appears normal. You look away, the mirror doesn’t. Other players will be able to see your reflection is staring at you. When you look back, your reflection disappears. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Save Vs, Magic, Your reflection has disappeared forever. You roll 1d10 every time you look into a reflective surface. If you roll a 1, 5 or 10, a version of you will reach out and attempt to slit your throat. </span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">4</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You see a tree in the distance with the swinging body silhouetted against white fog. It is hard to make out through the fog who this person is. You can hear the creak of the branch, and you can feel the wind on your cheeks as if you are the one in the tree. Suddenly, something tightens around your throat and squeezes. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Save Vs. Magic or A noose appears connected to the mirror around the player's neck. The other players must cut the rope to separate the players, the rope has 1d6 health, or it will drag the player into the mirror to hang for all eternity. </span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">5</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You stare into the mirror and you can see a dam in the distance. As you touch the mirror, suddenly, raging water pours towards you. At first, you think it will stop when it reaches the mirror. The water erupts the mirror and begins to fill the room. If you are directly in the way, you will be hit by the blast. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Physical contact with the mirror results in the dam breaking. 1d6 damage if you are struck by the wave. Room will flood for 1d20 rounds. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">6</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You see yourself and your party members. Nothing appears out of the ordinary, so you believe. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Nothing happens. Roll a dice behind your GM sheet and smile at the player. It will haunt them all session. Occasionally look at the player, smile, roll a dice, chuckle and then continue the game. It works a treat. </span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">7</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You look into the mirror and suddenly the world around you erupts into chaos. Creatures of immense size begin to claw their way through the doors or windows. Tendrils of black viscous sludge begin to writhe from the gaps in brickwork and spill from any dark corners. A great swarm of vicious black ants swarm at your feet. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Save vs. Paralyse, if you fail you see the chaos for all of your life in reflective surfaces. You develop a phobia of your own reflection and you will need to make a Save Vs. Paralyse to stop yourself from freezing if you look into any mirrors in future. </span></div>
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<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">8</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You stare into the mirror. You see your party members whispering behind your back. If you fail your Save Vs. Magic, you are convinced that you can hear them plotting against you. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Save Vs. Magic, or you will hear sounds from the mirror of your party members plotting your death. The manner is at the GM’s discretion, or the players if they want to describe it. </span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">9</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You see yourself in the mirror. You feel a magical tug at your belly. If you fail your save you see your reflection lift up your top or shed your armor. Your reflections eyes go wide and it screams silently. It claws at your stomach and digs its way through your skin. It rips at its intestines and they spill out on the floor. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Save Vs. Magic, if you fail you feel a warmth spread out over your abdomen. When you look down, you can see a great gash has formed across your body and your intestines have spilled out over the floor. </span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">10</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You and your party members can see inside the mirror. Inside the mirror is a table laden with beautiful golden leaves. They spill from a great silver urn set upon the table. In the distances, there is a young woman clutching one of the leaves and she rocks backwards and forwards. She has a long length of rope wrapped around her middle which has been severed. </span></div>
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<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">If you touch the mirror, your hand slips through to the other ream. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Your players can enter the mirror but one part of their body, or something must be connected to the outside world of they will not return. For example, they must be connected to a rope outside the mirror, or holding the hand of another player. The woman will try to keep them in their with her. </span></div>
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<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The leaves are 1d4 [Coinage] and there are 3d100 leafs.</span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">11</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">The mirror before you is covered in a thin layer of dust. It appears very old. When you look inside, you see nothing. There is a great expanse of nothingness stretching before you. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Save Vs. Paralysis, if you fail you are consumed by the nothingness and cannot move. </span></div>
<br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">A thick layer of dust covers the mirror, If another player wipes this away it negates the effect and the mirror becomes a normal mirror. </span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">12</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You stare into the mirror. A crowd stares back. Every time you move, they cheer and throw their hats and cloaks into the air. When the hats and cloaks fall, they materialise and begin to fall on you. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Save vs. Magic, or a crowd will appear every time the player looks into a reflective surface. The hats and cloaks will increase in number until the player is crushed to death. </span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">13</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You look into the mirror. Something itches underneath your skin. Something feels very off. If you pass your save, you notice it is dusty and the mirror is tilted wrong, that’s all. If you fail, your skin begins to peel away as creatures squirm underneath. You feel your face peel away from your, connected only by thin strips of fleshy tendon. Maggots swarm over the red fleshy muscle beneath and you realise they are under every part of your skin. You scream as they devour your flesh. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Save Vs, Magic, or you will be consumed by maggots hatching underneath your skin. </span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">14</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You see the room you are standing in in front of you. It doesn’t appear to be any different. However, you cannot see any of the other player characters. Save Vs Magic, if you pass nothing else seems out of the ordinary. If you fail then you feel a splitting pain in your head; then, you look around. You are not able to see or hear your comrades. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Save Vs. Magic, if you fail, you cannot see other party members for 1d10 minutes. You can feel them. You cannot hear them. You can injure them. They can see you fine. </span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">15</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You see yourselves in the mirror. You appear to be arguing among yourselves over the corpse of the party member who first looked into the mirror. The corpse is eaten away and appears to be old. The party members will respond if the player, or any of the others knock. These party members can speak to your party members. If the party members can stop them bickering, they explain that they saw the exact same thing in their mirror and will warn them that a creature will emerge from a nearby chest to kill the party member on the ground. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">GM are the mirror party members five minutes in the future. They can only be contacted if the players shake, move or knock the mirror. They will warn of imminent danger. If the players ignore the mirror, a creature will erupt from the box and attack the party member who first looked in. Stat this creature highly. If they act, they can seal the box or escape the room. </span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">16</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You see the room you are in in the mirror. It is filled with rich food and jugs of wine carried by decadently dressed servants. They beckon you, tasting the wine and the apples.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Save Vs.Magic, or you are consumed by desire. You are hungry and will try to think of any way to enter the mirror. You are consumed with lust and gluttony. You will fixate on the mirror as if it is a doorway, even if it is destroyed, wrapped in the madness of hunger, thirst and aching sexual frustration. </span></div>
</td></tr>
<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">17</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">A mirror is covered in a bloody sheet. If you take the sheet away and look into the mirror and you see nothing abnormal at first. Then, red oily liquid drips onto your cheek. You reach up and you see it has stained your fingers. If you taste it, it tastes of iron. The ceiling begins to rain, and you realise that the substance is blood. Tiles/boards from the ceiling shatter, and boy parts and blood begin to rain down on you hard. You must wade your way through the viscera out of the room. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Removal of sheet automatically causes the mirror to activate Rain of Viscera. </span></div>
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">If the players delay, you may wish to have them roll to avoid drowning in gore. </span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">18</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You look into the mirror and you see a future. There is a beautiful cottage, a white picket fence. Two children play happily on the grass with a young puppy. A warmth fills your chest. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Save Vs. Magic, if you fail, the cottage is set on fire by angry villagers screaming witch. The children are impaled by the villagers with slats from the fence and the puppy is kicked to death. The next time you open a bag or chest, you will find the puppies corpse. </span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">19</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You look into the mirror and you see your last victim staring back at you mouthing “Why?”. If it is a monster, it wobbles or roars at you in anger. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Save Vs. Magic, if you fail, your victim steps out of the mirror for you to fight again, claiming that they will take your life for taking theirs.</span></div>
<br />
<div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">If you die in combat, the victim will take control of your body. </span></div>
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<tr style="height: 0px;"><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">20</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">You stare into the mirror. The world around you starts to distort and wave. It's becoming shiny and reflective. In horror, you realise that it is shattering under its own transformation. The world around you is collapsing in on itself, turning into shards of glass, but the world in the mirror is the same. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: "arial"; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline; white-space: pre-wrap;">Your players have literally shattered the world. If they are smart, they can jump through the mirror. They have to make a Save Vs Magic and pass to be able to transfer through into the mirror world where it is safe. If they fail, they are stuck in the shattering world and fall into nothingness for all eternity. </span></div>
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</div>
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Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-9209364892875612352015-10-07T16:57:00.001+01:002015-10-16T16:35:48.553+01:00Creative Writing Piece - Non-Roleplay - Virtual Masks<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1z_1RBzr9j4daZHvvYx7sjzKtPn4nqmtwhcTlt508e1oDlEtE8T1elGOmfY-FzmUlhItE90qc59_BH8qE6vk11uUpZjFdLD4ykaKVFAB-ifHJULQbLy6Zn0kQVRtcFM8W0uO-m2FGH4Q/s1600/keyboard-1257951.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1z_1RBzr9j4daZHvvYx7sjzKtPn4nqmtwhcTlt508e1oDlEtE8T1elGOmfY-FzmUlhItE90qc59_BH8qE6vk11uUpZjFdLD4ykaKVFAB-ifHJULQbLy6Zn0kQVRtcFM8W0uO-m2FGH4Q/s320/keyboard-1257951.jpg" width="240" /></a></div>
<h2 dir="ltr" id="docs-internal-guid-78e212c1-4302-cb23-306a-bce97d84e22f" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<b><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> <span style="font-size: large;"><b>Virtual Masks</b></span></span></b></h2>
<div dir="ltr" id="docs-internal-guid-78e212c1-4302-cb23-306a-bce97d84e22f" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
<div dir="ltr" id="docs-internal-guid-78e212c1-4302-cb23-306a-bce97d84e22f" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Upstairs. Another one, destroyed.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">The glow of the screen illuminates their smile. The harsh blue glare sinks into the corners of their mouth and hollows out their face. Their eyes are hidden by ghastly shadows.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Tap. Tap. Tap. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Another one down. Even quicker this time. Snappy words, a well strung sentence, an insult carved out in text. Their smile grows wider so teeth show this time. They hunch over the keyboard. They don't need to plan. With each comment they bombard the net with barrage of ignorance.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">They can say anything and someone will get upset. That was the idea. The point. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">I hate cats, I love dogs, I hate dogs, I love cats, You're fat, you're too skinny, your argument is invalid, you’re pathetic., I never read it but I think… I never saw it but I know… I hate you. Hate. Hate. Hate. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">It was harmless, wasn't it? </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Except, here was this one girl that they had hounded for weeks. They liked everything of hers and sent her smiles. Then, they tore her down. Messages, photos,statuses, everything. They found her password and stuck fake nonsense on her wall, how she liked to do unspeakable things and fancied old men; on family photos and baby pictures. None of it was true, it was funny how everyone thought maybe it was. Why else would all these comments appear? Everyone could see. Everyone in the world. They gave out her phone and laughed when she cried online for them to stop calling. The world was calling to shout. Once they spilled her blood, they say back and all they had to do was watch. They wrote a blog, rating her, debating her. That was Liked over a thousand times. Others did their job for them.The girl went quite. She was in the news. Tragedy. Guilt. Anger.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">They wriggle in the darkness at the memory of the headline. That wasn’t their fault. No need to take it so seriously. It’s just the internet. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Their pajamas are their armor. The keyboard a sword. They stab, stab, stab them all with words. It’s hilarious. It’s powerful. They feel invincible.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">“GET DOWN HERE, NOW.” </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">They stop. They switch off. They cry. They know what’s down there. They know what will happen. They don't want to go. It hurts to go. They look at the screen as it shuts down.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">But they will be back and soon, soon they will be powerful again. </span></div>
Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-69321144258885188442015-10-05T09:45:00.001+01:002015-10-26T17:18:58.817+00:00Table Top Tips - 8 Macabre Spells for PC's and NPC's <div style="text-align: center;">
<span style="font-size: large;"><b>Table Top Tips </b></span></div>
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<span style="font-size: large;"><b> 8 Macabre Spells for PC's and NPC's </b></span></div>
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<span style="font-size: large;"><span style="font-size: small;">Spells! Everyone like spells. The below spells are likely to result in your inevitable burning at the stake, but trying at least one is certainly worth death by fire.</span></span></div>
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<span style="font-size: large;"><span style="font-size: small;">Throw these into your game, add a few stats and saves depending on the system, and have fun watching your PC's exploit the one off power, or laugh as they die horribly at the hands of a well equipped Super Boss. These could be found in books, gifted by gods, or simply stumbled upon on a scroll. </span><b><br /></b></span></div>
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<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0hoH3cU0dzJA0i3BpbNFKRZctOMfB4knCmABg-WqFIMPJtn67rGDTwYYlgTY9kWAUz1SRDNxqx2VXNmJu5cu8qywheBg2md9ZJJX8h-zAxt_4xOhN9vJDD3jw5hATOqWfoTQXz-vmQl4/s1600/dinosaur-1-1354202-639x424.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="132" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi0hoH3cU0dzJA0i3BpbNFKRZctOMfB4knCmABg-WqFIMPJtn67rGDTwYYlgTY9kWAUz1SRDNxqx2VXNmJu5cu8qywheBg2md9ZJJX8h-zAxt_4xOhN9vJDD3jw5hATOqWfoTQXz-vmQl4/s200/dinosaur-1-1354202-639x424.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Well that's a terrifying idea... </td></tr>
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<span style="font-size: small;">1. <b>Straight To the Bone</b> - Your victim makes a save vs magic. If they fail, your victims body begins to vibrate with a strange power. Your hand outstretched, you concentrate on what is now writhing beneath the skin. Their flesh is grounded in place. Suddenly, ripped from the still standing husk of fleshy meats and organs now dangling as tendrils from the open cocoon of skin, is your victims willing skeleton. </span><br />
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<span style="font-size: small;">Make a Save to see if you can control this swaying skeleton. If you cannot, it will attack, if you can, turn it on those that have witnessed your power and watch them run in terror. </span></div>
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<span style="font-size: small;">2. <b>Murder Suicide</b> - The creature commits suicide, connects their soul to the person they have targeted, a failed Save Vs. magic mean that they both fall to bleeding. </span></div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQrDxoU12vAFLUB6znFDr1kc0VUEXlBppO3k6oAmOu7KghMJsCg3v9CJFzrHzlh_Hu4kxZxdoE-ygghFwHgk9bAoSvgS6E_QH8kUuNJWqwdjBXO8BUxL1dduc7lVLpd6zK487uUB5pR1Q/s1600/birds-of-australia-8-1540914-640x480.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQrDxoU12vAFLUB6znFDr1kc0VUEXlBppO3k6oAmOu7KghMJsCg3v9CJFzrHzlh_Hu4kxZxdoE-ygghFwHgk9bAoSvgS6E_QH8kUuNJWqwdjBXO8BUxL1dduc7lVLpd6zK487uUB5pR1Q/s200/birds-of-australia-8-1540914-640x480.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"You wot mate?"</td></tr>
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<span style="font-size: small;">3. <b>Carrion Crows</b> - Need to dispose of a body? Perhaps you need a distraction? You summon a flock of swarming crows who consume dead flesh. This can be used as an effective anti-undead attack. </span></div>
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<span style="font-size: small;">4. <b>Boneless</b> - You suddenly crumple to a heap on the floor, without any bones in your body at all. Whatever magic is inside you keeps you alive but you are in agonizing pain. You can be fed through small gaps or holes, even fed through a letterbox or between bars. Dispel magic will negate this effect and you are not able to move without assistance. You can then regrow your bones at will before your time is up or your bones will grow back in 2d4 minutes automatically. Take 1d8 damage at the end of this spell. If you are not quick enough, you may grow back midway through an escape attempt. If this happens whilst going through a letter box, you will be severed in half, if through a grate, you will make wonderful mosaic. </span></div>
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<span style="font-size: small;">5. <b>Skin Suit -</b> You hollow out the body of your victim. You peel off your own skin and preserve it, perhaps neatly folded between the lantern oil, the map of strange places and your night time blanket. You then step into the body of your victim and you wear their corpse like a costume. You do not mimic their voice, nor do you have their memories, but you look exactly like them and you inherit their strength, Armour and dexterity. You must make a save to be able to take the skin off and another save to put your own back on again. You can only make these saves once a day. </span><br />
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<span style="font-size: small;"><b>6. Consuming Thoughts - </b>Your victim makes a save vs. magic. If they fail, they begin to have dark feelings towards another party member or their companions, depending on who this is cast on. A low fail means they are infected with the thoughts and distracted from their initial goal, a high fail and they are consumed by it and must act upon them. What these dark thoughts are are entirely up to you. </span><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTOiOn8oZ3liNUuIC21BNeLjjYvfBteBZLMtg1u6S0s48VXPMXrlKn86P5ZdhgAe5H3BoHER396lxSXvcPMgeIrx0peqUmK9s-aEjE3jDWj-IPwf1_lxgq4wGDhTGCm7kjZrdy-G20uJo/s1600/apples-1191160-640x480.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTOiOn8oZ3liNUuIC21BNeLjjYvfBteBZLMtg1u6S0s48VXPMXrlKn86P5ZdhgAe5H3BoHER396lxSXvcPMgeIrx0peqUmK9s-aEjE3jDWj-IPwf1_lxgq4wGDhTGCm7kjZrdy-G20uJo/s200/apples-1191160-640x480.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">They're almost worth the violent expulsions. </td></tr>
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<span style="font-size: small;">7. <b>Poison Apples</b> - You conjure up a poison apple. Roll a D6. If you roll a 1-2 the apple will cause severe vomiting and diarrhea in the intended victim. If you roll 3-4, the apple is an ordinary apple which tastes sour. If you roll a 5-6, the apple will kill your victim in seconds. The apple will cause the victim to rot whilst they are still alive from the stomach outwards. </span><br />
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<span style="font-size: small;">8. <b>Troubling Teleports</b> - Your victim makes a save vs magic/death. You teleport to their location if they fail. You yourself need to make a save vs. magic to see if you land in the location you want to. If you fail, the dungeon master can roll a Latitude 1DX (depending on the room) for 1 x 5 feet and a Longitude 1DX for 1 x 5 feet, and that is where you end up. If it is in a wall, you die. If you succeed, your victim does not teleport but you teleport into them, causing their body to explode around you as you appear in their place. You might want to wear black. </span></div>
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Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-19769692898076806962015-09-30T15:01:00.004+01:002015-10-15T16:49:34.401+01:00Lamentations of the Flame Princess - Spider Priest Class Idea <h2 dir="ltr" id="docs-internal-guid-5211f4fd-1e85-f9a5-c219-7d6aca5dfb83" style="line-height: 1.656; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="font-size: large;"><u><span style="background-color: transparent; color: black; font-family: Arial; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Lamentations of the Flame Princess </span></u></span></h2>
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<span style="font-size: large;"><u><span style="background-color: transparent; color: black; font-family: Arial; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Spider Priest </span></u></span></h2>
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<u><b><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"><br /></span></b></u></div>
<div dir="ltr" id="docs-internal-guid-5211f4fd-1e85-f9a5-c219-7d6aca5dfb83" style="line-height: 1.656; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"><i>This is an idea for a <b>powerful</b> magic using class, which has a focus on healing <b>with severe consequences</b>. I am not particularly good at balancing in games, so the below is an idea and should probably not be followed down to the letter. It is available for gutting, rejigging and playing with. I have left the spells fairly open and depending on how you might want to use this, if you want to use it, in a game as a Game Master you can change anything of the dice or effects to be more or less evil. </i></span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">The Spider Priest is a form of new magic user with a focus on healing with a punch, however, the healing may leave you and your companions worse than they started. The challenge is weighing up the risk. The Spider Priest's spells rely primarily on the use of blood magic; self-sacrifice and the mutilation of others. Luckily, when it comes to healing they are able to use their patients already leaking wounds to power their spells. The spider priest is a sneaky magic user; preferring the shadows and darkness to fighting out in the open. </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmFwLTyqPxK-yHkBVBlCq_7RzPxJm5CzIuUxHhtLLRDzLUtZZHzXPYVa7ve73OGLzD2E15sN4kLTX2TOlnWpE9F-HV9lhPTiXCT4RvMDlm6a4EYuizwuye6rCxjGt8ysVveXs9HyhzhdI/s1600/538231_4365799192130_1331477228_n.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmFwLTyqPxK-yHkBVBlCq_7RzPxJm5CzIuUxHhtLLRDzLUtZZHzXPYVa7ve73OGLzD2E15sN4kLTX2TOlnWpE9F-HV9lhPTiXCT4RvMDlm6a4EYuizwuye6rCxjGt8ysVveXs9HyhzhdI/s320/538231_4365799192130_1331477228_n.jpg" width="320" /></a></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">They are often worshippers of the Spider Queen, a strange goddess named Anansi, who dwells on her throne of creatures who have been drained dry from the inside out. She is the true goddess, the story-teller, and the keeper of all wisdom. She drinks the blood of both her enemies and devotees, in order to ferry their souls into the world of webs and shadow. These souls are reborn as the true race, spiders. Only spiders know the true secrets of the world and the spider priest is voice. They believe that blood is life, and blood carries the soul. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">As a priest, you carry one of the Spider Queen’s broodlings in your head, you have given your body and soul to the Spider Goddess, and once it hatches you will be reborn as the spider you carry, supposedly. Your belief is simple; your feeble human body is the cocoon for your true self. You will eventually succumb, your soul reclaimed, when her offspring erupts from your skull.</span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6wkTu6mDpqQ_l9IGFpXy_OZj3zdN0ih7kIdrrPxmKkauz6gczQFTPFJtFa6j5bmht7qb7eaRd8dB_ZG3T9q3CJ7PGXjqbH8GKDaRrL2DuSTRetGotsRMgB3wbLeVb6nsszE_LvpbMhpk/s1600/spider-1381577-1599x1052.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="262" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi6wkTu6mDpqQ_l9IGFpXy_OZj3zdN0ih7kIdrrPxmKkauz6gczQFTPFJtFa6j5bmht7qb7eaRd8dB_ZG3T9q3CJ7PGXjqbH8GKDaRrL2DuSTRetGotsRMgB3wbLeVb6nsszE_LvpbMhpk/s400/spider-1381577-1599x1052.jpg" width="400" /></a></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">How you came to possess this knowledge and power is entirely up to you, perhaps another devotee planted in your brain or a witch whispered to you at night and convinced you that great power was worth the risk of being a carrier. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">From levels 1 to 6 you must, every time you level, make a Save Vs. Magic to stop yourself from having an aneurysm or the spider might stick a leg out through your skull (giving you an impressively terrifying mohawk), depending on the effect you can either lose a permanent 1d4 health, or gain a weird appearance trait and lose -1 Charisma.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Your beginning stats are the same as a magic user from the LOTFP rulebook. You gain the same amount of spells per level. You can only use a spell once per day and must rest for a period of six hours or more. You cannot change your learned spell halfway through the day. Every other level, the Priest can forgo learning the number of new spells specified, sacrificing greater power for more skill, and replace the spells by spending a point in a skill from the following ( Sneak Attack, Stealth, Open Doors and Search). </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Unlike other spell casters and clerics, the Spider Priest can only make a scroll for the spell Suture and nothing else as their power is drawn from their devotion to The Spider Queen Anansi and the spider living inside their heads. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">The Spider Queen, if satisfied with your protection of her offspring, the gathering of tales, and creative bloodletting, will reward you.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">After levels 6 upwards, the save becomes a save to save your life, as the spider attempts to wriggle free from your head. The bigger the spider gets, the more powerful you become (the higher the level you survive too that is).</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Unfortunately, your blood sacrifices and desire to consume other creatures has left you with </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Weird Blood</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">, and sometimes your spells may have strange effects on yourself and others. For god’s sake, don’t roll a 1. When you use a spell you will most likely need to roll on the </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Weird Blood</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> table. </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjytZxa9QIYLTZaUlmYx5xZ1i2I_EeEa9mcELYCXFWfI3tADbhmt4Ffwn1AHC1RD63lvWYg4hi0Id3ZSoi8cr6HrQRfqPQkuh8OO4U5Qq4CsEpnhCyJtBUuZ751YoAZ9AxPCYK1rFnPNYY/s1600/hifi-texture-adventures-12-1198642-1280x850.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="132" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjytZxa9QIYLTZaUlmYx5xZ1i2I_EeEa9mcELYCXFWfI3tADbhmt4Ffwn1AHC1RD63lvWYg4hi0Id3ZSoi8cr6HrQRfqPQkuh8OO4U5Qq4CsEpnhCyJtBUuZ751YoAZ9AxPCYK1rFnPNYY/s200/hifi-texture-adventures-12-1198642-1280x850.jpg" width="200" /></a></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">All Spells require blood or viscera to activate and many require you to roll on the Weird Blood table. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Spells</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> - On top of the below spells, Spider Priests also have access to the Magic User spell list . Currently, the spells below have no levels assigned, these may be assigned levels by the game master who allows this class to be played in their game. Alternatively, as there are 10 spells, you could roll each day to see which spells you gain. In one of my games, the players find a book of these spells and it is simply down to the dice to see which they can use. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">I am not the best at balancing spells and combat, so please feel free to nerf or improve the below.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Ecdysis</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">You shed your skin, leaving behind a curled up and distorted husk behind which you can use as a decoy, however, this has a high fail rate. This process weakens you, reducing your AC by -2 for 1d6 hours. However, you heal 1d6 + half your level in wounds. Roll on the Weird Blood Table. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Argyroneta aquatica</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">You spew the air from your lungs to form a protective cocoon of air around your head. This can keep you alive should you be trapped in any underwater conditions or when you have been buried alive. This does not last long, probably only 1d6 x 5 minutes, so 2 is 10 minutes of airtime. This spell does not require a roll on the weird blood table. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Suture</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Use spider webbing to sow on body parts or close/bind wounds. Heals 1d6 + half level. You cannot use this on yourself. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Summon - Baby Broodling</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">You summon a fat, squat spider about the size of a dog. You must make a Save Vs. Magic to see if you can control the spider. If you fail, the spider will see you as a threat and attack. The spider has half your health points and an AC of 12. They have 16 across the board when it comes to Saves. The spider is summoned for the remainder of the day, however, it is hostile to other animals and will chase after prey. The spider has a 1d6 bite attack and once per day can poison a target. The poison does 1d4 damage every minute for 1d4 minutes. The victim can save each time to see if they can shake off the poisons effects. This spider is a juvenile; it cannot cast web and it cannot cast spider climb. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Transfusion</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Whatever part of you you have decided to dedicate to the Queen of Spiders, be it your nails, tongue, teeth, lips… other places, allows you to transfer your divinely touched blood with that of your comrades. When your comrade is writhing on the floor you are able to heal them for 1d8 HP + half level; however, the transfer of blood takes half their roll from your health. Unlike other healing spells though; this spell can be used twice a day rather than only once. You and your companion will need to roll on the Weird Blood Table.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Circle of Blood</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">You create a circle. Each person holds another person's hand (or appendage depending) and you force your blood along the chain. Your spell heals multiple party members taking part and you take 1d4 damage for each person healed. They are healed 1d6 + half their level. All involved must roll on the Weird Blood table.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Cocoon of The Storyteller</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">A self healing spell, allows you to heal yourself by wrapping a dying victim and yourself in a cocoon. You then feed on them over an hour, offering their soul and story to The Spider Queen, they are left as a husk and you regain 3d6 health. The victim must already have been incapacitated and cannot be dead. Roll on the Weird Blood table.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Shadow Leap</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Once per day you can move from one shadow to another at a frightening speed as if you have teleported. These shadows must be connected. You cannot teleport across a brightly lit field, for instance. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Wall of Web (Shield)</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">You sacrifice up to 1D6 HP. Depending on the amount of blood you pump into your web, depends on its strength. A web forms in front of you and your comrades protecting you from ranged weapons, holding back water and delaying flames. Your blood prevents this shield from catching fire. Roll on the Weird Blood table. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Shared Blood, Shared Heart, Shared Mind</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">You share your blood with one of your comrades for one day. You can heal yourself in combat for 1d4 + half HP, twice. The combatant must draw blood or you must draw blood to heal (yourself or another player). However, you take all of your comrades hits during one combat session and they are unaffected. If you or your comrade dies whilst Shared Blood, Shared Heart, Shared Mind is up, you die too. You cannot use this two days in a row on the same person. You must wait a full day before using it on the same person again. Both roll on the Weird Blood Table one the day is over. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Summon- Higher Broodling</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">You summon a larger spider. You must make a Save Vs. Magic to see if you can control the spider. If you fail, the spider will see you as a threat and attack. The spider has your health points and armour class. Dispel Magic will negate this effect.The spider has a 1d8 bite attack. The spider can cast Web and Spider Climb once per day. You can ride this spider, however, it cannot carry you for long and you cannot ride it with more than +1 encumbrance. This spider lasts for 1d10 rounds. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">An Eye for An Eye </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">The wound you take is inflicted back at your enemy. They can make a Save Vs. Breath Weapon to avoid taking the damage. Roll on the Weird Blood Table. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Sight of the Thousands</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Once you have spoken to someone you can see through their eyes at any time for 1d4 rounds. They can make a Save Vs. magic to throw off the effect. You cannot hear what they have to say, however, you can see everything around them. Roll on the Weird Blood Table.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Liar, Liar </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">You can detect if someone is lying to you. They can make a Save Vs, Magic to avoid being affected by this spell. You can tell because after they have said their lie, a spider will boil into existence within their throat and erupt from their mouth. A fitting punishment for liars. Roll on the Weird Blood Table.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Sacrifice</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">You slit your throat and cry out your devotion to the Spider Queen. With your hand, she reaches out and heals your comrade to full health. You fall to 0 and begin bleeding out. Roll on the Weird Blood Table.. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Parasites (high level) </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Oh, your enemies… they aren’t devoted like you so perhaps you could help them along a little. You can put an egg inside someone (how you get it in is entirely up to you) and after 1d6 days the individual is eaten from the inside out by the offspring of the spider queen. You have given her a soul and helped the poor sod reach an enlightened state. They can make a Save Vs. Poison to avoid the infestation. Roll on the Weird Blood Table.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Jeepers Creepers</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">You cause enemies to flee in terror as visions of crawling insects composed entirely of human body parts and bone pursue them. These visions also erupt from your victims bodies and those suffering from this actually feel the critters scurrying over their skin. They flee for 1d4 rounds, they can make a Save Vs. Paralysis to avoid these visions. Roll on the Weird Blood Table. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">If it bleeds…</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">You enter a state of psychotic devotion to the Spider Queen. Shouting her name and devoting your victim to her cause, you sink your teeth into your victim's body. You gain a + 2 to any grapple rolls due to your sudden berserker strength. Once you have sunk your newly formed fangs into the victim's body you dissolve them from the inside and drain them of their fluids. They have to make a save vs. poison to avoid being killed instantly, if they save the roll they still take 1d8 damage from your strong artery puncturing bite. Their corpse collapses in on itself. You do 1d6 damage for every orifice the creature has. Roll on the Weird Blood Table. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Cryptic Queen</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">You can slit your skin and call for the Spider Queen, Anansi, to come to you for aide. When she appears you must give her a satisfying story about yourself or one of your companions personal lives, or she will leave you to bleed (1d4 damage until a successful save vs. poison or death) . She (the dungeon master) will then answer three questions: one about your location, one about an item and one about a person. You can only use this spell once, her answers may be cryptic and you cannot ask her the same questions. If you ask “Where are we?” she might reply “You are here”, so be careful about phrasing your questions. Roll on the Weird Blood Table.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Summon - Explosive Spider</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">You summon a small group of spiders that seem to be sizzling. Where they walk they leave a trail of black powder from their bulbous behinds. You command these tiny explosive spiders, it crawls away from you like a grenade and delivers a small controlled explosion. You can use this to open locks or cut ropes. It is not a very effective weapon however, it will cause 1d4 damage Vs. a Dexterity save. These cannot blow through stone. If you do not command them to a location and explode them within five minutes, they will explode where they sit, possibly on you. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: underline; vertical-align: baseline;">Weird Blood Table (D20) </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Number</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Description</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Effect</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">1</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Birth.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> The spider inside your head begins to squirm and shift. In the process, its spiny legs rip into your brain. A leg punches through your eye socket and wriggles. Another erupts from your nostril in a spray of blood. You tear at your skull, the pain is excruciating as suddenly from the back of your skull bursts the demon spawn of the Spider Goddess herself. Your body slumps on the floor and the spider disappears into the darkness to feast. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">...Death! No save possible.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">2</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Scarabs</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">. You infect yourself and anyone healed by your spells with Scarabs. These little creatures live inside you for 1d4 days and drain your blood. You are weakened by their feasting. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">1d4 day effect. You take -2 to your AC each day. Each morning you can make a saving throw VS magic to see if you can avoid being infected. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">3</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Symbiosis. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Your blood mixes and suddenly you are one person. You can hear each other's thoughts, you can feel each other's heartbeat, you can smell and hear what the other hears. This effect only lasts for a few hours. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">The players are all connected. They can choose push half of their own damage onto the connected player once. This lasts 1d4 hours. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">4</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Nothing happens</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">. You are safe. The world is glorious. The sun is shining.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">No effect. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">5</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Spider Man</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">. Your veins have become incredibly strong and a strange hole has appeared on both of your wrists. You can fling your web-like veins out of your body like a whip, causing 1d4 damage if you hit. They are slick with blood, and you cannot support your weight with them. If you try, you might pull your veins out of your body. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">1d4 Artery Whips. This effect lasts for 1d4 hours. If these are severed you take bleeding damage. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">6</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Volatile Blood.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> You have no idea but the spider in your head has just died and its decaying corpse is flooding into your blood. Over the next few days you begin to weaken, and eventually your insides are dissolved in the acidic remains of the rotting spider. You slowly decompose. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Save vs. Poison to avoid the effect. Roll Save Vs poison each day if you fail and each day you lose -2 Strength and -2 Constitution until eventually you die. You roll each day to fight the effects. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">...Slow Death! </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">7</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Nothing happens.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> You are safe. The world is glorious. The sun is shining.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">No effect. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">8</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Storyless </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Your meddling with blood magic has cause the spider queen to steal your story. You no longer remember your relatives, or your past. You are not even sure how you got here, or who your companions are, or why your head is so big… </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Save Vs. magic or you forget all recent memory and who you are. However, you still remember how to eat and function as a normal human. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">9</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">My Eye!</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> One of your eyes starts to leak maggots from the tear ducts. You are in incredible pain. Slowly, a swarm of baby spiders push the eye from its socket and spill out over your face. The spiders stop pouring after a few seconds but you cannot heal the gaping hole where your eye had once been.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Save Vs Paralysis or you lose an eye. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">10</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Nothing happens. </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">You are safe. The world is glorious. The sun is shining.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">No effect.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">11</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">SUMMON! </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> Your blood magic has attracted an enemy of the Spider Queen in the form of a summon spell. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">You cast summon. If this is a spell used on multiple people, only one summon will activate unless the GM feels evil. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">12</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Disfigured.</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> The weird blood of the spider living in your head isn’t entirely compatible with your fragile human body. You are left with a nasty disfigurement, this is entirely at your discretion.</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">You are disfigured. To what extent, the game master decides if this affects charisma, strength or dexterity rolls.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">13</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Acidic Combustion</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> Your blood literally boils like a combustible acid in your body and suddenly you explode on the spot. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Make a Save Vs. Poison or face death.... Everyone within a 5 foot radius of you must make a Save Vs. Poison effect, or face 1d4 acid damage. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">14</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Whispers </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> You hear the wish of the spider queen whispered in your ear. Her thirst for blood and stories grows stronger and more powerful. Satisfy her lust, or face louder screams. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Occasionally you hear the voice of the Goddess Anansi. She demands blood and stories, or else her banshee spiders will scream at you at inopportune moments. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">15</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Stone Blood</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> Your blood congeals in your body and you are held in place. Strangely, this does not kill you but you are locked place for 1d6 rounds, vulnerable to damage. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Save Vs. Paralysis or you are paralysed for 1d6 rounds. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">16</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Insanity</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> You are temporarily insane and convinced the world is out to try and split your skull open to steal your spider and your power. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Save vs. Paralysis, if you fail, you are completely insane and unable to function like an intelligent human. This effect lasts for 1d6 rounds, make a save and if this fails, continue for another 1d6 rounds until you save.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">17</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Nothing happens</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">. You are safe. The world is glorious. The sun is shining.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">No effect. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">18</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">Swapsies</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> You and the person you have healed swap health points. If you have not healed another person, you and the last living creature you touched swap health points. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Swap health points with the last person you healed, or with the last living creature you touched. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">19</span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">You have Displeased the Court</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> The Queen of Spiders is personally affronted by how terrible you seem to be at gathering tales and feeding her passion for subtle violence. Anansi personally orders the Spider in your head to enact her will. It eats its way down from your skull, through your throat to your stomach and then erupts out of you in a glorious shower of intestines. There is nothing better than a disembowelling. </span></div>
</td><td style="border-bottom: solid #000000 1px; border-left: solid #000000 1px; border-right: solid #000000 1px; border-top: solid #000000 1px; padding: 7px 7px 7px 7px; vertical-align: top;"><div dir="ltr" style="line-height: 1.2; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">You have exactly three minutes to pray to The Spider Queen for forgiveness and explain how you will fulfil her wishes. If you Save Vs. Magic, and fail, the GM can decide if your story is good enough to let you live. If not, you are disembowelled. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">20</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">A Loyal, Royal Gift </span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">You have risen to high esteem in the eyes of the Spider Queen for using your powers, or receiving your powers. She bestows a great gift upon you. Roll a 1D6 for your Ability scores, if you get a 3 for example this will give you Dex. Then roll a D2 to see how much your modified is increased by. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">1d2 + on a modifier, determined by 1d6. </span></div>
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<span style="font-size: x-small;"><i><br />All images are from http://www.freeimages.com/ and are not used commercially. </i></span>Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-68164926440843162762015-09-28T10:13:00.001+01:002015-10-01T14:20:56.826+01:00Cursed and Magical Items to Screw Up Your Players - Bones of Pelasgus <div dir="ltr" id="docs-internal-guid-7ae862cf-1338-693a-d5e6-a03e795fb0c1" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt; text-align: center;">
<span style="background-color: transparent; color: black; font-family: 'Jim Nightshade'; font-size: 40px; font-style: normal; font-variant: normal; font-weight: 700; text-decoration: none; vertical-align: baseline;">The Bones of Pelasgus</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: 'Jim Nightshade'; font-size: 18.666666666666664px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">“Take his hand off while he lives, slowly, and place it in the bag. The bones will show the way, always. That will teach the bastard not to point at me.” - Lycoan the Hound</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">This is one of the few magic items in my PDF</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: italic; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"> Panic in Pluckley</span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">, which I am writing currently. </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxtc5abF98MpNphEh7z0NexBH3emsg7vIgXtW7wvO8yWdaktuzdgWQ1IRDbuQGFo_zDnCGF3_oDX-0fEmx6tV1Ok5R8pw4IBuyqGg-HQmHcAYLhhZejbJTJQnViQgNjoFlF0KlDHiFUrw/s1600/11407236_10204365355202958_8243105363240247136_n.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxtc5abF98MpNphEh7z0NexBH3emsg7vIgXtW7wvO8yWdaktuzdgWQ1IRDbuQGFo_zDnCGF3_oDX-0fEmx6tV1Ok5R8pw4IBuyqGg-HQmHcAYLhhZejbJTJQnViQgNjoFlF0KlDHiFUrw/s320/11407236_10204365355202958_8243105363240247136_n.jpg" width="240" /></a></div>
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<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">The Bones of Pelasgus are a set of men’s finger bones, all in pieces, contained within a black leather bag. The bag has strange silver runes embroidered into the leather which shine ominously even when there is no light. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Once per day the players may shake the bones and ask the bones if they can see anything magical in the vicinity. Any hidden doors, any magical items or magical traps will be pointed to by the bones once they are tipped out of the bag. The bones shake and then form a hand which points towards the item.</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Once per day, if the players are lost, they may ask the hand to point towards a location they have been previously to find their way back. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">Unfortunately, the bones require a blood sacrifice and the player who owns the bones will have the skin from his own hand stripped away. This skin will then appear on the bones, slowly forming muscles, tendons and regrowing a human hand. Each time the bones are used more of the player's hand is stripped away. This causes 1d4 damage each time. </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">The bones have an ongoing effect which causes the player’s character to feel a constant thirst. The player’s character must sip something every hour or they will dehydrate and die.</span></div>
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;"><br class="kix-line-break" /></span><span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: 400; text-decoration: none; vertical-align: baseline;">The bones can only be transferred to someone else if the player gives them as a gift and the receiver accepts them. </span><br />Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-5637351976022297762015-09-17T11:13:00.001+01:002015-10-01T14:19:42.790+01:00Table Top Tips: Three Ridiculous Cursed Items for Bizarre Games <h2 style="text-align: center;">
Three Ridiculous Cursed Items for Bizarre Games </h2>
<div style="text-align: center;">
My mind is in a bit of a funny place at the moment. It's focusing less on horror and weird, and more on the bizarre and fluffy. So here is a short blog for this week with some simple and weird cursed items for games which are a bit more light heart-ed. They are not the most original, but have fun! </div>
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<br />The Slipper of Annihilation </h4>
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<span style="font-weight: normal;"><i>The name is courtesy of Richard Byfield, who text me this when a spider accosted me in the shower and I text him the emergency, requesting he send me a swat team. <br /><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWAlMVucA5ZTUjtrEEUcqXMeYjCoPFVaE6x1KP0KRxQnBM3ocUILehYECj3SgBTyRGfSc8tukHVbyr4T7rmJD61NI20yF1495z3ng7g4tNqxiBWo7YBmHzDPL9mfgzVLfw_NMRrqAQ414/s1600/slippers-1452726-1279x1181.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="184" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWAlMVucA5ZTUjtrEEUcqXMeYjCoPFVaE6x1KP0KRxQnBM3ocUILehYECj3SgBTyRGfSc8tukHVbyr4T7rmJD61NI20yF1495z3ng7g4tNqxiBWo7YBmHzDPL9mfgzVLfw_NMRrqAQ414/s200/slippers-1452726-1279x1181.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>The Deadliest of Weapons </i></td></tr>
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</i> </span></h4>
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This mighty weapon resembles an ordinary old mans slipper. It is moth eaten, the sole is well worn and the smell could knock out a herd of cows. Perhaps that is the source of its power, perhaps that is what fuels it, feeds the hunger to destroy.The slipper of annihilation, once worn, cannot be removed. It leaves a putrid smell in your wake; something akin to prune juice, whale blubber soap and decaying innards of a wheel of ancient cheese. </div>
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The slipped grants the wearer a +2 attack bonus against creatures who have more legs than four. Any arachnids take +3, however, the wearer loses -2 charisma and takes a penalty when trying to intimidate or persuade, simply because their great weapon smells so very, very bad. </div>
<h4 style="text-align: center;">
The Hat of Babbling</h4>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf3PowW0s33CP1WYmZxi53KN4PPY7Ki4Xr1nd18kN-r8ZOS7jLPqWJQtVdmtMJzrXLSAwilmFhyphenhyphenEDmrTfaDgcQDYHsbyiCwK74O8y8icP7qYB9lT7gTYc-j95L1vAMQmd7VKJEJtkuYO8/s1600/carnival-hat-1504222-639x949%25281%2529.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhf3PowW0s33CP1WYmZxi53KN4PPY7Ki4Xr1nd18kN-r8ZOS7jLPqWJQtVdmtMJzrXLSAwilmFhyphenhyphenEDmrTfaDgcQDYHsbyiCwK74O8y8icP7qYB9lT7gTYc-j95L1vAMQmd7VKJEJtkuYO8/s200/carnival-hat-1504222-639x949%25281%2529.jpg" width="134" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Fabulous!</td></tr>
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<span style="font-weight: normal;"> This hat is one of the fanciest damn hats you have ever laid your eyes on. It's perfect, ideal for the shape of your head (and seems to fit perfectly). It is wide rimmed, bright red, it even has a feather! You will be the most attractive creature in all the land if you wear this hat. Make a save Vs. Will/Magic to stop yourself from putting on this shining example of fashion genius. </span></h4>
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<span style="font-weight: normal;">A sudden compulsion overwhelms you. A newfound confidence floods your body and suddenly you have absolutely no desire to lie about how you truly feel anymore. Your positive honesty radiates from you like some mad beacon. You are now completely honest, not only are you unable to lie, you actually go into detail about yourself and others... giving information not everyone wants to really hear. </span></h4>
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<span style="font-weight: normal;">You can make a save daily to try and remove the hat. But honestly, why would you want to? It's just so god damn fabulous. </span></h4>
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The Necklace of Love-At-First-Sight</h4>
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<span style="font-weight: normal;">This necklace looks very expensive. It is laden with jewels and made of solid gold. It's heavy to the touch too. It's the perfect piece to either wear to make others insanely jealous, or later sell for a small fortune.<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSD9jFwk0Ft3GZmFnKRBgmv-c8WU0LF34KTY7NSfzIWNkbje6uusVCRBJfhwxibhN0ZrkfP7c5yQebIKidynf57XVgUkCi0B4vSFq4iMjxUTcxjWuxCNY81jzigD1Dx2ZTyCdIW8KktZM/s1600/ethnic-necklace-1472413-1278x956.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="149" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhSD9jFwk0Ft3GZmFnKRBgmv-c8WU0LF34KTY7NSfzIWNkbje6uusVCRBJfhwxibhN0ZrkfP7c5yQebIKidynf57XVgUkCi0B4vSFq4iMjxUTcxjWuxCNY81jzigD1Dx2ZTyCdIW8KktZM/s200/ethnic-necklace-1472413-1278x956.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Love is also blind. Very blind. </td></tr>
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</span></h4>
<h4 style="text-align: left;">
<span style="font-weight: normal;">Unfortunately, the moment you pick this necklace up you find yourself falling madly in love with the first person you set eyes on. Not only that, but you are convinced you have had a long and happy relationship with this individual for years. When you put the necklace down, this feverish lust fades, however, if you pick it up again then you once again fall in love with whoever you look at. It works through gloves and fabrics and cannot be carried on the end of a stick, staff or sword as the effect simply bounces.</span></h4>
<h4 style="text-align: center;">
<span style="font-weight: normal;">Enjoy! A little bit of random for your weekend. </span></h4>
Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-31250600555770893522015-09-08T10:05:00.005+01:002015-10-01T16:14:52.023+01:00Table Top Tips - Three Greek Myths for RPG Games<div style="text-align: center;">
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<span style="font-size: x-large;">Three Greek Myths You Could Use for Table Tops</span></h2>
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When I was at university, one of the best parts of my course studying Classical Civilization was the mythology. There is a library of stories which could be reinterpreted and lead to me writing a very odd re-imagining of <a href="http://www.amazon.co.uk/Iphis-Ianthe-K-Jenkins-ebook/dp/B00ECY7RQK/ref=sr_1_1?ie=UTF8&qid=1441621062&sr=8-1&keywords=Iphis+and+Ianthe">Iphis and Ianthe</a> involving hermaphrodites. Ever since then mythology and folklore has played a massive part in my games. For a start, mythological creatures and tales have been long used in RPGs; just look at <a href="https://en.wikipedia.org/wiki/Scion_%28role-playing_game%29">Scion</a> or any of the monsters in Dungeons and Dragons. I love weird tales and turning myths into one-shot table tops, or entire campaigns.</div>
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These are three popular myths from Greek and Roman mythology which could be used for table top games, either using them as a one-shot themselves, for inspiration for traps or as a platform for creating magical items. </div>
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<a href="http://www.greekmyths-greekmythology.com/myth-of-hades-and-persephone/">Hades and Persephon</a>e </h4>
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<h4>
The Original "Kidnapped Princess" Cliche.</h4>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUXKw1VjttieX7fK_weAUPgdb-GRmjICGBEO8NX9VKxzst6z6VTPXtFAMfSFG2HPIUXX-H214vprhYECcFiMCkemZ_AgWZS4RcmFxUdMonWkXGE58ROIpsCpdEzSvBZ2oFd3d9NoedBOs/s1600/persephone-1422460-1279x850.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjUXKw1VjttieX7fK_weAUPgdb-GRmjICGBEO8NX9VKxzst6z6VTPXtFAMfSFG2HPIUXX-H214vprhYECcFiMCkemZ_AgWZS4RcmFxUdMonWkXGE58ROIpsCpdEzSvBZ2oFd3d9NoedBOs/s320/persephone-1422460-1279x850.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Sexy. </td></tr>
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One of the famous myths involving the Greek Pantheon's God of Death and a journey into the underworld. The story goes that Hades came upon <a href="https://en.wikipedia.org/wiki/Persephone">Persephone</a>, daughter of the goddess Demeter and fell in love with her. He conspired with Zeus to kidnap Persephone and take her as his wife back to the underworld. Nothing screams happy marriage like a little bit of per-marital kidnapping. Demeter, mourning the loss of her daughter, requested she be allowed to live with her for six months of the year (spring and summer) and live in the underworld for six months (winter and autumn). Persephone was convinced to eat a few pomegranate seeds before she left (apparently pomegranates are irresistible when grown in the land of death and giant three headed dogs) so she was required to always return to Hades rather than escape once she was back with her mother.<br />
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This myth gives you a lot of options for a one-shot. Perhaps a similar story happens with two nameless gods, rather than the Greek Pantheon, or, perhaps you would like to keep the original names. Your player characters could assist Demeter in kidnapping her daughter back from the underworld. Throw in an encounter with <a href="https://en.wikipedia.org/wiki/Cerberus">Cerberus</a>, a debate with <a href="https://en.wikipedia.org/wiki/Charon_%28mythology%29">Charon</a>, a puzzle to cross the river Styx, and a sneak or slash through the Underworld to get to Hades and Persephone and you have a relatively well filled one-shot. There is a perfectly morbid setting to make use of; the Labyrinthine Underworld. Hades, the God of Death can waggle is fingers and throw your players into madness and torment for daring to trespass or he can turn your players against Demeter; there are a lot of options when using this myth as a basis for a game. You could flip it on its head and have Persephone sat by Hades refusing to leave and Hades praying the players get rid of her, or Hades never captured Persephone at all and Demeter is just screwing with you. <br />
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Not only can you throw in Charon and Cerberus as monsters, you could also have <a href="http://www.greekmythology.com/Other_Gods/The_Erinnyes/the_erinnyes.html">The Erinnyes</a> visiting for a picnic in the underworld ready to fight or play with your players.The players may also have to avoid the temptations of Hades, which will result in them staying forever if they lose. <br />
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Another myth related to this with a similar theme of journeying into the underworld on a rescue mission is <a href="http://www.vcu.edu/engweb/webtexts/eurydice/eurydicemyth.html">Orpheus and Eurydice</a>. You could include his magic flute as a magical item as a nod to the myth or other elements of to flesh out the one above. Alternatively, you could simply take elements from these myths and come up with something altogether unique. Why not go further and have Eurydice as the one needing to save Orpheus, or Persephone as the villain. </div>
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<h4 style="text-align: center;">
<a href="https://en.wikipedia.org/wiki/Medusa">Medusa </a></h4>
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Stone eyed and constant bad hair, no wonder she's pissed.</h4>
Perhaps one of the most known stories and one of the most utilized in fiction, Medusa is still one of my favorite myths, mainly because I sympathize a little with Medusa and her sisters, Stheno and Euryale. They are turned into monsters after Medusa claims she is more beautiful than Athena.Rather than putting this down to Medusa being a stuck-up teenager, Athena claims this a hubris and turns her and her sisters (unfortunate bystanders) into snake headed gorgons. When Medusa lays her eyes on anyone and they return the gaze, they are turned into a stone statue. Medusa and her sisters go to cry for a while on the rock as the experience of transformation into hideous beasts is quite a traumatic experience, when Perseus rides in and hacks their heads off. To add insult to injury he carries Medusa's bloody head around for a while waving it at his enemies, then Athena sticks it onto her shield (presumably with some god-like blue tack) for all to see.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyRG_HKSDQYxLfz7sTOotmtnsfOCwsaHh0VH97PPfUd5iYsWL9dKZESyEXnTUElGArWSl1Ib_fTDPJxeetoURRNon2oIqUv6nLdWcagBLQDaVAvn76YUfSoUAlyQ9EuSsCdNFCzENf4UI/s1600/loggia-dei-lanzit-191466_1280.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="299" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyRG_HKSDQYxLfz7sTOotmtnsfOCwsaHh0VH97PPfUd5iYsWL9dKZESyEXnTUElGArWSl1Ib_fTDPJxeetoURRNon2oIqUv6nLdWcagBLQDaVAvn76YUfSoUAlyQ9EuSsCdNFCzENf4UI/s320/loggia-dei-lanzit-191466_1280.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Moral of the story: Don't think you're hotter than a god or this will happen. </td></tr>
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Your story could be set in a little village where strange statues have been appearing resembling the butcher or the milkmaid. Your adventurers job is to find out why this is happening all of a sudden, hunt down the gorgons and execute them. It would be a cute little "kill the boss" scenario.<br />
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Alternatively, you meet a pompously big headed Perseus who challenges you to a gorgon hunt. You oblige and hunt the gorgons, only to discover they are the real victims of the story. Charged with magical items, the gorgons request you do them a favor to release them and the village of their curse; enter the realm of the gods and turn Athena into a statue. <br />
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Not only does this myth give you a couple of avenues to work with, whether you side with Perseus or side with Medusa, or simply use the myth to influence magical items or as part of a larger adventure.<br />
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<a href="https://en.wikipedia.org/wiki/Tantalus">Tantalus and Tartarus </a></h4>
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Don't feed people people. It doesn't end well. </h4>
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Tantalus is notorious for being the guy who decided human sacrifice by feeding his own child to the gods would get him some kind of reward. <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCLwqnCCELSI7b8I_685sBGgqmRUNk78apGWGRzSbMNSU9F3iBTACQ4H3bYfUbr74ftoJhWWZr4XEj_Rowl7N6S75wfWdixeX4xn-Cp3dXHXjFt6HAdCXrE50qc6AWphQ4uTHATQaF1pQ/s1600/gourmet-733188_1280.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="213" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiCLwqnCCELSI7b8I_685sBGgqmRUNk78apGWGRzSbMNSU9F3iBTACQ4H3bYfUbr74ftoJhWWZr4XEj_Rowl7N6S75wfWdixeX4xn-Cp3dXHXjFt6HAdCXrE50qc6AWphQ4uTHATQaF1pQ/s320/gourmet-733188_1280.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Yum, first born, medium-rare.</td></tr>
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Human Sacrifice and cannibalism were massive taboo's in Ancient Greece and the end result of his weird banquet meal was his eternal torment in the hellish realm Tartarus. A curse was laid upon his house, Atreus, which lead to a spiral of other cannibalistic crimes by gran siblings and eventually a great deal of death.<br />
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<a href="https://en.wikipedia.org/wiki/Tartarus">Tartarus</a> is the hellish realm deep within the underworld where wrongdoers and villains are punished.<br />
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The Greeks liked the idea of a realm being a person and a person a realm, so Tartarus is also a deity.<br />
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Overall, the location is a perfect setting for a hellish world where players can get lost in. It would be ideal for a puzzle based one-shot, moving through the location to escape or find an object of otherworldly power. The players could be related to Tantalus in some way, there to lift the curse upon their house, or perhaps they have been asked by someone to fetch him back... perhaps his resurrected son wishes to exact his own punishment on Tantalus for feeding him to the gods.<br />
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Tantalus pool, in which he is submerged in water but never able to drink, and always hungry but never able to reach the apple dangling just above his head, could be rejigged into an interesting trap for players or a puzzle. The players have to work together to feed and water Tantalus so he is finally free of the pool or perhaps a player falls in and is stuck there for all eternity.<br />
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Other myths involving the world of Tartarus could be thrown in such as the pushing of the boulder up the hill by <a href="http://dictionary.reference.com/browse/sisyphus">Sisyphus</a> or <a href="http://www.infoplease.com/dictionary/brewers/tityos.html">Tityos,</a> eternally bound to a stone and his liver is pecked out by vultures, it constantly regrows and he re-heals so this continues over and over.<br />
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Overall myths are brilliant for use in games, whether as influences or in their entirety. </div>
Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-52202263421738132182015-09-03T10:57:00.004+01:002015-10-01T14:22:17.103+01:00Inspirational Places for Table Tops - Bruges <h2 style="text-align: center;">
<u>Inspirational Places for Table Top Games</u></h2>
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Bruges </u></h2>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9_RQjyKtBuq34QydYlUjGhFD7FtRHcTBy_r90V0Kw5nypn810__SsefzUsxUFwuTZOze3jhUSTHw3KxrnrT7aAigqdjme69bAvATVUxHIG46tluMrFxkTrxda9AQ_1wtBEWj6wGZ1WQk/s1600/11221293_10204767358612792_5122635824433173743_n.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi9_RQjyKtBuq34QydYlUjGhFD7FtRHcTBy_r90V0Kw5nypn810__SsefzUsxUFwuTZOze3jhUSTHw3KxrnrT7aAigqdjme69bAvATVUxHIG46tluMrFxkTrxda9AQ_1wtBEWj6wGZ1WQk/s400/11221293_10204767358612792_5122635824433173743_n.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Bells! The Beellllls! </td></tr>
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<span style="font-size: small;">Recently I went a wandering on a much needed holiday to Bruges in Belgium. Whilst I was ambling my way with my camera around this beautiful place, I realized just how much inspiration there was for games. There is something about the quaint, adorable city with centuries of rich history. Whilst you have beautiful buildings surrounding you with stone bridges arching gracefully over meandering canals... you also have the four horsemen of the apocalypse sculpted in bronze hidden between old buildings and you have a torture museum lurking beneath the streets and centuries of history. If you strip away the tourism and the people, the beautiful city of Bruges would make an excellent roleplay setting. You might want to go down the route of actually setting your game in Bruges, or you may go down the road I prefer which is to draw on the influences and craft something new. </span><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidW7Z3E4IC-WYVIx5WLdA_HXMy66fW_eF2PxjhzIGPayFb58Y0gZhIfXkbMe3xlpuUVtKgX_Di_Zoy-PsoAun5qBRP0jAdp-uR0YZnQ-gwHgUJQhOCK5RzudmWKmTy5t6zAUdSWm1CL3A/s1600/11960239_10204754150842606_3994287664754112217_n.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEidW7Z3E4IC-WYVIx5WLdA_HXMy66fW_eF2PxjhzIGPayFb58Y0gZhIfXkbMe3xlpuUVtKgX_Di_Zoy-PsoAun5qBRP0jAdp-uR0YZnQ-gwHgUJQhOCK5RzudmWKmTy5t6zAUdSWm1CL3A/s320/11960239_10204754150842606_3994287664754112217_n.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i>Horseman of the Apocalypse.</i> Have a waffle, a coffee, and remember sweet Armageddon. </td></tr>
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<span style="font-size: small;">Bruges is a <a href="https://bezoekers.brugge.be/unesco-world-heritage">UNESCO World Heritage Site </a>with middle age architecture and culture. Bruges deserves to be protected not only for its historical richness but for its beauty. It became a hub for trade, specifically cloths, in the 13th century, however, the cities history branches back even further with buildings present from the 11th century. Part of the reason for its unique mix of different centuries is that during the world wars it remained fairly untouched. </span></div>
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<span style="font-size: small;">The buildings in Bruges offer an excellent foundation for ideas to spring from. The central <a href="https://en.wikipedia.org/wiki/Belfry_of_Bruges">belfry </a>towers over the rest of the city and causes you to feel humbled. The tower was built in the 13th century, and then later burned down in a fire, to then be rebuilt. An entire one shot could be set around how your characters caused the fire of Bruges in 1280. </span><br />
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<span style="font-size: small;">Bruges Belfy is both eerily Gothic during the night and a brilliant setting for a mystery, cleric's personal character story or a strange magical location for characters to visit. Other buildings show the of history in Bruges such as the <a href="https://en.wikipedia.org/wiki/Basilica_of_the_Holy_Blood">Basilica of Holy Blood</a>, (which has a name worthy of a Table Top game in itself) which was originally built in the 12th century said to house the <a href="https://en.wikipedia.org/wiki/Basilica_of_the_Holy_Blood#Relic_of_the_Precious_Blood">Relic of the Blood</a>, (again, what a name!). You could set a Call of Cthulhu one shot, where the horrors of the world are shut behind the doors of the Basilica, or tailor your own Lamentations of the Flame Princess Game based on the idea of a holy relic, of the blood of a saint, being held within a cult-lead church. You could take the buildings appearance and create a strange town for your dungeons and dragons campaign. The ideas are endless and the history of the buildings in Bruges gives you a lot of cannon fodder for an adventure. Other notable places are </span><a href="http://www.lonelyplanet.com/belgium/flanders/bruges/sights/museums-galleries/museum-st-janshospitaal">Sint-Janshospitaal</a>, an 800 year old hospital building, over 21 different religious buildings (20 Catholic and 1 Protestant), and <a href="http://www.tripadvisor.co.uk/Attraction_Review-g188671-d265239-Reviews-The_Markt-Bruges_West_Flanders_Province.html">Bruges Markt.</a><br />
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<tr><td class="tr-caption" style="text-align: center;">Basilica of Holy Blood</td></tr>
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Not only are the buildings a great source of inspiration for places and scene settings, the artwork around Bruges gives you a great deal of ideas to work with. The city boasts a wide selection of artwork both modern and old. Recently the <a href="http://www.dali-interart.be/engl_collecties.htm">Salvador Dali exhibit</a> in the Markt Belfry offered a brilliant array of images from a great artist which lead to some very bizarre ideas. I have a number of ideas for scenarios and magical items for Lamentations of the Flame Princess because of the dark and twisted style of his artwork. If it had not been for the art displays in Bruges, I would not have thought to have used his work for inspiration. </div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv2BMiOlS8fPpvp72fZyHAPdHDw0KszHAzhkuLMkafGllq5yki1ZTz86mnqe3msgZw3r2QCUqRwpZwAHhx4Y_Ev6XlCdL8UaQpOulPtrl3-bh9wv-MOCWZJFHEwfMIfpW2-siYbL_I40Q/s1600/11953187_10204761641589870_5523970364729504891_n.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv2BMiOlS8fPpvp72fZyHAPdHDw0KszHAzhkuLMkafGllq5yki1ZTz86mnqe3msgZw3r2QCUqRwpZwAHhx4Y_Ev6XlCdL8UaQpOulPtrl3-bh9wv-MOCWZJFHEwfMIfpW2-siYbL_I40Q/s320/11953187_10204761641589870_5523970364729504891_n.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Salivdor Dali, Because who doesn't love cannibal horses? </td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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Not only is the art in the many museums an inspiration but even the doors in Bruges make you want to start describing locations to your players. <br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyz0Gqsnz0d0uqqm9WTk6qlk6oNPm0pOCXzIdLi5KgRnxsQfLGGjgHeTk8VU-0fGo-n-ncWDo6-FGEg_nQHVmt21qfK8znNM5ZL4FGeLXemmS3wxTFMoSS_WzCy3dfDk3SoLre4iXi7yY/s1600/10984288_10204754161522873_198878426751808688_n.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyz0Gqsnz0d0uqqm9WTk6qlk6oNPm0pOCXzIdLi5KgRnxsQfLGGjgHeTk8VU-0fGo-n-ncWDo6-FGEg_nQHVmt21qfK8znNM5ZL4FGeLXemmS3wxTFMoSS_WzCy3dfDk3SoLre4iXi7yY/s320/10984288_10204754161522873_198878426751808688_n.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A wizard lives here. </td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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Overall, there are a number of reasons to use Bruges as a point of inspiration for a table top game. You could set your game anywhere from the 12th century to modern day and capitalize on the wealth of history to create an adventure. Your players could investigate a murder in the central Markt which leads them to a dark secret labyrinth beneath the city, accessed only by infiltrating the mysteriously closed off Belfry. You could have a great deal of horrendous monsters crawl out from the canals as a result of a special artifact being hidden within the city archives. The only way to destroy it is to burn it all down. You could take the architecture and art, the doors and the places and use the images to create your own fairy-tale town rather than use the actual city of Bruges or draw on the history to build a unique campaign that is not set in Bruges but in your own world.<br />
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The possibilities are endless.</div>
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Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-53952855838742282142015-08-19T14:39:00.001+01:002015-10-01T14:20:10.345+01:00Why I Love Lamentations of the Flame Princess - A Review <div style="text-align: center;">
Why I Love "Lamentations of the Flame Princess"<br />
A Review<br />
<a href="https://www.lotfp.com/RPG/about">https://www.lotfp.com/RPG/about </a></div>
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I have played a good number of systems since I started role playing back in my first year of university. I started with Dungeons and Dragons, 4th ed. and ended up playing World of Darkness, Call of Cthulu, Savage Worlds, Rogue Trader, Eclipse Phase, D20 Lite, Firefly and a good few others. I <i>like</i> almost every system I play but for some reason I absolutely fell in <i>love</i> with <a href="http://www.lotfp.com/RPG/">"Lamentation of the Flame Princess".</a> I blame<a href="http://ftoamg.blogspot.co.uk/"> Oliver Palmer</a> entirely for introducing me to it. It's good fun, easy to pick up and quick to create characters. Whilst there are some issues with the system, and it is nowhere near as large in lore or following as the behemoth of RPG'S, Dungeons and Dragons, it has so much to offer, so many good stories and the atmosphere fits my style of role play and story-telling perfectly. I like old school (even though I am not old enough to have experienced old school, I get a sense of false nostalgia). I like weird. I like twisted. I like gory. I like mystery and I like folklore. </div>
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Character creation is quick and hassle free. Your character can start life and then immediately die if the modifiers don't add up to 0 or above, however, you can easily re-roll your numbers without having to break out a calculator or rub out your entire character sheet.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBbXU8rRWhKmr-dvARZay6gk31krKEwA3832mb85FlXgbHoSQAydkP5YOuqpF8c8E-9ROSWGU_mOfMMPRWBheblDyot5XavTyeEAgIBvu0pXsQJXd3f2aFxowF33las15dnsl76KrutBc/s1600/grave-stone-1208271-640x480.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjBbXU8rRWhKmr-dvARZay6gk31krKEwA3832mb85FlXgbHoSQAydkP5YOuqpF8c8E-9ROSWGU_mOfMMPRWBheblDyot5XavTyeEAgIBvu0pXsQJXd3f2aFxowF33las15dnsl76KrutBc/s320/grave-stone-1208271-640x480.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My First Two Character attempts.. Rest In Peace Nameless PC 1 and Nameless PC 2.</td></tr>
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You pick a class and roll up the stats with a breakdown of how to fill
the sheet out at the back of the book along with everything you need on
only two pages. The rest of the book is composed of rules and spells for
your clerics and magic users; but more on that later. The character
creation is simple and in its simplicity it is easy to focus less on the
stats of the character and more on who your character is within the
game setting. You find it easy to come up with a character whilst making
your sheet because you are not bogged down rolling ten different dice . You can think about who you are playing.
The equipment list isn't huge but it has everything necessary for a keen
adventurer (although I always forget rations...). The amount of money
you own when you create a character is based on a roll, either leading
to a frugal and thrifty browse of the list or an all out spending spree
for the more cash positive players. The only downside of the equipment
is that the rifles/guns are not with the usual equipment at the front
and they are located at the back of the book. This can sometimes be
missed by over eager players who like to skim the PHB rather than sit
and read it cover to cover, however, these are all very detailed pages
with damage and reload times, accompanied with some gorgeous pictures.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwJoJQAtSzxZhjd7As1Ws7oGJ0vKLj8oytzhe9d6fTwLEYz1aPrE_Jso8W_VlqxIpOP2TOHM15532BhyphenhyphenAkgFx_2KwJ_GbFsXtcpRnZOyOTc_Gjjfia9k65wBYPQ66f6JB7vSG-2e99v8E/s1600/old-pistol-1307784-640x480.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjwJoJQAtSzxZhjd7As1Ws7oGJ0vKLj8oytzhe9d6fTwLEYz1aPrE_Jso8W_VlqxIpOP2TOHM15532BhyphenhyphenAkgFx_2KwJ_GbFsXtcpRnZOyOTc_Gjjfia9k65wBYPQ66f6JB7vSG-2e99v8E/s320/old-pistol-1307784-640x480.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Imagine this, but BETTER.</td></tr>
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The simple system relies on Skills being rolled as a 1-6 chance with players increasing their chances if they are a specialist with skills. Different classes gain different abilities as they level. This is accompanied by your main stats, Wisdom, Intelligence, Strength, Charisma and Dexterity along with saving throw rolls for magic, breath weapon and so on.. You have to roll your X in 6 chance on your skill with a D6 to pass a skill check, you can make a stats roll and have to get under it to pass, or you make a saving throw roll and you have to get over. Once you have this down, it is incredibly easy to roll and players often don't need to be reminded of the roll they need to make. You do not have to go through any intense multiplication, or add thirty D6's when you hit higher levels. This allows a great deal of flexibility to both the game master and player on what the player can do and reap the terrifying consequences then and there without delay. If the player wants to try and convince someone that they are their second cousin twice removed whilst balancing on a precipice, two rolls, a Dex and Cha, determine the success. If a player wants to sneak, but they are a warrior in plate mail, they have naturally a 1 in 6 chance of sneaking. If they are a specialist, they might have a 4-6 chance. Overall the system feels very easy and easy is slick. Slick means a "quick to engage" game without getting bogged down in the rules and spending two hours trying to find the right page to check if something can be done and the mathematical equation to figure it out. One of the downsides of combat is that you and your enemy could miss each other over and over again until you finally land a hit, however, this can easily be resolved with a little house ruling, and is not common. </div>
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The spell lists are great fun, although sometimes a little broken. One of the first spells that a player can have is <i>Summon</i>. This brings forth a demonic monstrosity that may or may not be in the control of the caster and has around 5-6 pages dedicated to it. The player can summon something that could completely kill everything and everyone in the area. The first time I used summon whilst playing <a href="http://ftoamg.blogspot.co.uk/2015/05/purple-new-hope-part-1.html">Purple Putrescence</a> I summoned a massive frog demon who I had no control over. It had a myriad of nasty spells and a drive to kill us all. The only reason we did not have a full scale player wipe was down to Purples unique spells and a very good roll sending the giant demonic frog to a Masquerade in old Venice. Italy suffered, we survived. The other spells scale with caster level becoming larger and more powerful. What I love about this is that the magic user class doesn't have the power to punch nor do they have the skills to really be useful sneaking, but their intelligence coupled with the mighty spell list makes them absolute great fun to play and powerful foes. It is best not to piss them off. They feel stronger each time you level, rather than feeling scaled down to everything you face, and a well maneuvered spell can have some brilliant effects. You can use them creatively, to get yourself out of a jam using <i>Web </i>and setting it alight, or using your unseen servant to bypass traps, or you can become a combat based mage with a Magic Missiles to the face. </div>
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The specialists are a great class because as they level they are the only class to gain new skill points to spend as you wish allowing you to customize as you go. They therefore become an important character when you play them as they can do a lot of things other players would struggle to do, like searching, sneak attacking or opening doors. A specialist I knew became an expert gunman; carrying several pistols and a rifle. Due to the reload time he would unload all of the pistols and the rifle one after the other, drop them and attack with a sword. He became a very effective and very sneaky assassin. The specialist is a great example of how each class in Lamentations has a clear role, giving players a sense of importance and unity.</div>
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The warrior grows in physical power as you level and what is great about this game is that it manages to make you feel like there is a clear progression with leveling up that benefits your classes uniqueness. Fighters become killing machines and have a lot of interesting perks, such as the ability to slip into a defensive stance or push their attack for extra benefits.<br />
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<tr><td class="tr-caption" style="text-align: center;">Try not to piss off your Warrior... </td></tr>
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The Cleric is a class I have neglected to play, the class can either be your designated healer or have more of a heavy religious combat element. It is a hybrid between a warrior and a magic user. The Cleric's healing spells are useful, however, they do not bring a character to full health all the time and like old school games, it take a day for a spell to refresh, making them an important addition to the group whilst still keeping the element of danger and certain death in the minds of the players. Clerics have to be strategic with their healing, which makes playing them an exciting challenge. </div>
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One of the strange things about Lamentations is that Half-lings, Elves and Dwarves are classes in themselves. A lot of the time, I have been with players who have avoided being a Half-ling, Elf or Dwarf in favor of the Magic User, Fighter, Cleric and Specialist. I have found that the appeal of playing a race as a class is not strong enough to have me play them over the others. However, Lamentations does allow for the game master to adapt, for example in a game based in Shakespeare's London, one of the player's opted for being a Half-ling class due to their sneakiness in order to play an effective street urchin. This again shows the flexibility that I love about Lamentations in that it is easy to tweak the classes in favor of having an enjoyable gaming experience. Also, unlike in a game where Elves, Dwarves and Half-lings are inescapable it is easy to leave out these classes without it feeling forced or having to rewrite entire stories. The unfortunate reality of these "classes" is that they are often ignored or left out of games in favor of the four "main" and more familiar human classes. However, it has been mentioned to me by enthusiasts of LOTFP that the Elves, Dwarves and Half-lings may be edited or removed as James Raggi moves the focus of <a href="https://www.lotfp.com/RPG/about">"Lamentations of the Flame Princess"</a> towards a more magic-tainted historical setting rather than a generic old school fantasy setting. <br />
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Something else about the system I enjoy is the unforgiving rolls. Although you feel like you have a massive impact, your character hangs on the edge of death at every turn. You may even face foes you couldn't possibly destroy, leaving you with the option to run or find another solution to your problem and reminding you that you are "only human". A badly rolled save or a tumble into a vat of acid will leave you with a character death and sometimes a game can result in more deaths than Sean Bean's career. This gives players the incentive to be more cautious, to really search and explore before simply diving head first into combat. Players who usually like a chaotic "kill them all, loot the things" characters find themselves investigating rather than cutting through the masses. That is not to say this play style is not welcome to the game, it is just more likely to end in a player death early on. First level characters feel vulnerable, and when a player levels the reward is that much sweeter and leveling actually does feel like a reward in this game rather than a simple mechanic.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmhktrnJ9fSzA6mdqNzCqtaq-cMI2M__WaVfWqtiHrWJG8BJ6SFSYS7EI1_CHkedNqQrFSmgk9qzKZk5Lwdm6zv_2eval0VwdrlsonHruR4o4KaEDua5neRkO6u8eNx0yfYrYyOHMK5r0/s1600/brazilian-s-old-coins-1228320-640x480.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmhktrnJ9fSzA6mdqNzCqtaq-cMI2M__WaVfWqtiHrWJG8BJ6SFSYS7EI1_CHkedNqQrFSmgk9qzKZk5Lwdm6zv_2eval0VwdrlsonHruR4o4KaEDua5neRkO6u8eNx0yfYrYyOHMK5r0/s320/brazilian-s-old-coins-1228320-640x480.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">But gold is also a reward, don't forget the gold.</td></tr>
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What I love most is that both playing and game mastering is fun with Lamentations of the Flame Princess. There are already plenty of excellent games out there to play for it. Some of the games I have found the most fun are <a href="http://www.rpgnow.com/product/108993/Tales-of-the-Scarecrow">Tales of the Scarecrow</a>, <a href="http://www.rpgnow.com/product/145008/The-Pale-Lady">The Pale Lady</a> and <a href="http://www.lotfp.com/store/index.php?route=product/product&product_id=188">No Salvation for Witches</a>. Creating your own campaign is easy and you can create a game and then fit Lamentations System into it easily. You can adapt any story or Campaign to use the Lamentations system without difficulty. The great thing as well about this system is how easy it is to pick up for new players and old players alike. I ran my current work in progress, a one-shot <a href="http://witterwaffle.blogspot.co.uk/2015/07/panic-in-pluckley-review-of-mad.html">The Wandering: Panic in Pluckley</a> using the <i>Lamentations of the Flame Princess </i>system in MK RPG and I had around five players who had never used the system before; within minutes they were playing without difficulty and all expressed how neat the system was for players to pick up and roll with (pun intended). </div>
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The Artwork for the<i> </i><a href="https://www.lotfp.com/RPG/about">"Lamentations of the Flame Princess"</a> is another reason I love it so much simply to look at and really adds flavor to the system. The style reminds me of the Elizabethan era and each image draws you into the twisted and weird style of the game. Some of the images are definitely NSFW work, which helps emphasize the unique, gory, and horrifying setting and style of <a href="https://www.lotfp.com/RPG/about">"Lamentations of the Flame Princess"</a>.<br />
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Overall, this is one of my favorite systems to play for ease and inspiration, and to run as a new game master. It gives a great sense of nostalgia for old school games which challenge the players rather than let them swan through a session, it has great spells, it is a wonderful system to use when creating new games, and overall the main reason I love lamentations?<br />
<b><br /></b>
<b>It is really good fun. </b><br />
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<div style="text-align: center;">
<span style="font-size: xx-small;">All images are free from http://www.stockfreeimages.com/. This blog does not use images for commercial or monetary gain. </span> </div>
Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-26918261726136430732015-08-14T16:24:00.000+01:002015-10-01T14:20:56.821+01:00Cursed Items to Screw Up Your Players - The Albatross Pendant<h2 style="text-align: center;">
<u>Cursed Items to Screw Up Your Players </u></h2>
<h2 style="text-align: center;">
<u> The Albatross Pendant</u></h2>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBBY7JNV0Jj9pjSuFbMfG_xDWSEky05hQRC7JT9TN7wfPSJbzc73HwGxQrB9uz82jH4Ev7mdwwtDXdScvlUSwU7NO8yCHw0ULbnh8x6Z-x4o9LD0KyFmqPnY2PG0FFl1Ux36r-vBsNU5g/s1600/11880558_10204693975578262_6701434222301886417_n.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBBY7JNV0Jj9pjSuFbMfG_xDWSEky05hQRC7JT9TN7wfPSJbzc73HwGxQrB9uz82jH4Ev7mdwwtDXdScvlUSwU7NO8yCHw0ULbnh8x6Z-x4o9LD0KyFmqPnY2PG0FFl1Ux36r-vBsNU5g/s200/11880558_10204693975578262_6701434222301886417_n.jpg" width="150" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">"Instead of the cross, the Albatross<br />
About my neck was hung" Samuel Taylor Coleridge, <i>Rime of the Ancient Mariner</i><br />
<h1 class="firstHeading" id="firstHeading" lang="en" style="text-align: left;">
<span style="font-weight: normal;"><span style="font-size: small;">The ship creaks and moans. It is an old place, filled with ghosts and old trinkets of little monetary value. You have been disappointed by this ill advised adventure. As your comrades ransack barrels and the long dead crews personal chests, you find yourself drawn to a small box heavily locked on the Captain's rotting bedside table. You usher over your sneaky thief who resents you calling her such. She breaks open the lock with little difficulty and suddenly an overwhelming urge to vomit takes hold of her. As she rushes to the upper deck, you roll your eyes. Seasickness, wimp. </span></span></h1>
<h1 class="firstHeading" id="firstHeading" lang="en" style="text-align: left;">
<span style="font-weight: normal;"><span style="font-size: small;"> You turn the box over and out drops a small, simple silver necklace with a pendant of a large bird. A whisper makes you turn your head to look behind you but all you see is your dwarf companion stuck halfway inside a barrel, attempting to scrabble for the contents at the bottom. You look back at the pendant. </span></span></h1>
<h1 class="firstHeading" id="firstHeading" lang="en" style="text-align: left;">
<span style="font-weight: normal;"><span style="font-size: small;">You reach out and pick it up. You suddenly want to put it around your neck. Without knowing why you do.</span></span></h1>
<h1 class="firstHeading" id="firstHeading" lang="en" style="text-align: left;">
<span style="font-weight: normal;"><span style="font-size: small;">The chain feels heavy and begins to dig into your skin. You reach to take it off but it does not budge, it's too heavy to lift back over your head. You frown and ask the strange witch you travel with to have a look. She observes the pendant curiously, then bursts out in a haughty laugh, calling you a fool for putting it on. </span></span></h1>
<h1 class="firstHeading" id="firstHeading" lang="en" style="text-align: left;">
<span style="font-weight: normal;"><span style="font-size: small;">You frown. She cackles and says that you can do nothing more but wait to see what horrors the pendant might bring, although, you shrug off the words of the witch as nonsense. You continue on your hunt for treasure with the silver chain burning the back of your neck and you do not notice as blood begins to pour. </span></span></h1>
<h1 class="firstHeading" id="firstHeading" lang="en" style="text-align: left;">
<i><span style="font-size: small;"><span style="font-weight: normal;">The Albatross Pendant can only be removed with a high success in a Save Vs. Will/ Save Vs. Magic roll. A magic user may be able to remove it if they have the appropriate skill and the game master is feeling generous. This should not be easy to take off.</span></span></i></h1>
<h1 class="firstHeading" id="firstHeading" lang="en" style="text-align: left;">
<i><span style="font-size: small;"><span style="font-weight: normal;">Every day, the pendant adds encumbrance to the individual wearing it. It grows heavier and heavier until eventually the silver chord cuts through skin, flesh, muscle and bone to severe the victims head slowly from its body. The player begins to lose hit points from the start and each day must roll a D4/D6 to see how much they lose. I would increase the dice needed based on character level to deliver a suitable punch. This pendant will kill a player after three to five days of wearing it through decapitation. The pendant will also, after three days, cause the player to be fully encumbered (if you keep track of this). From day one, all climbing or acrobatic rolls are hindered with a -2 on the first day, a -4 on the second, a -6 on the third and so on. </span></span></i></h1>
<h1 class="firstHeading" id="firstHeading" lang="en" style="text-align: left;">
<i><span style="font-size: small;"><span style="font-weight: normal;">Once per day, however, the Albatross Pendant allows the wearer to call upon a thick ocean fog from nowhere. This obscures enemies ranged attacks, however, it also causes allies to lose -2 to any ranged roll. The fog also allows the players to make a clever escape however does not turn the players invisible. </span></span></i></h1>
<h1 class="firstHeading" id="firstHeading" lang="en" style="text-align: left;">
<i><span style="font-size: small;"><span style="font-weight: normal;">The Albatross Pendant also makes the wearer a great shot. They are able to shoot in the fog with no penalty and gain a +3 to any ranged attack rolls in order to improve hit. </span></span><span style="font-size: small;"><span style="font-weight: normal;"> It will improve any sneak attacks as if the player is stepping from fog. </span></span><span style="font-size: small;"><b><span style="font-weight: normal;"></span></b></span></i></h1>
<h1 class="firstHeading" id="firstHeading" lang="en" style="text-align: left;">
<i><span style="font-weight: normal;"><span style="font-size: small;"> If the pendant is removed the player can put it back on again and the cycle will start again. </span></span><span style="font-size: small;"> <b><br /></b></span></i></h1>
<dl><dd><span style="font-size: small;"><i>"Twas right, said they, such birds to slay,</i></span></dd><dd><span style="font-size: small;"><i>That bring the fog and mist." </i>Samuel Taylor Coleridge</span><i><span style="font-size: small;">, Rime of the Ancient Matiner. </span> </i></dd></dl>
<h1 class="firstHeading" id="firstHeading" lang="en" style="text-align: left;">
<i><span style="font-size: small;"><b> </b> </span></i></h1>
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</tbody></table>
<h2 style="text-align: center;">
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Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-87349216957919426422015-08-11T14:58:00.000+01:002015-10-01T14:21:53.878+01:00Three Great Table Top Player Types (And the Worst!)<h2 style="text-align: center;">
<u>Three Great Table Top Player Types (And the Worst!)</u></h2>
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We have all had a group with at least one these types of players in our games. We've loved them, applauded them and wept (in character) with them. Others, we have wanted to cast a magic missile where the sun doesn't shine to shut them up. In my humble experience, I have identified my top three player types I love to game with and my least three player types, and a few little methods on how to deal with them.</div>
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<h3 style="text-align: center;">
<b>The Good</b></h3>
<h4 style="text-align: center;">
The Listen and Learn </h4>
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They could be anyone. They can be the teenage girl in the glasses who rolled a Dwarf Cleric, the project manager who decided it was time to be a half-elf Ranger, the sales adviser who wanted to have a hand at being a magic user and blow the heads off of enemies with a well timed spell or a very very ill timed Summon. These secret leaders of the group grab the story by the horns and encourage other players to dive in head first with their enthusiasm and willingness to share their ideas. They don't railroad, they don't demand everyone listen to them constantly (except when their character does!), they don't expect everyone to do exactly as they want to do. They go with the flow, or gently edge the game in a good direction by listening to their fellow players wants and needs. They do what they want because it's fun, but they don't do it at the expense of the group. They suggest things when people get stuck, they offer encouragement when a player wants to bring out their character's story but isn't sure how. They bring the player handbook but they don't shove it down your throat. They help with the rules but they don't stomp over the authority of the dungeon master. They inform the party of what they know with a passionate exuberance and sometimes a wicked smile or hold it back for good reason. They don't have to be the best but in a way they sometimes are. They are there to enjoy the game, unravel the mystery and most important of all... spend time with good friends.</div>
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They might have their own goals and they might only like role-playing, or only like combat. The thing that marks them as great is their ability to make the game about the enjoyment of the group, not about themselves. </div>
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These players are often forgotten in favor of the Loud Leaders or the Perceptive Puzzle-crackers. It's worth sometimes making a note of these silent heroes and rewarding them, either with an in game treasure or an out of game pizza slice. A little acknowledgement for being a good player goes a long way! </div>
<h4 style="text-align: center;">
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<h4 style="text-align: center;">
The Luck Baron</h4>
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This person blows on their dice and rolls a critical success. This person has a 1 in six chance of rolling a stealth check and... always does. This person is a dice whisperer. No matter what happens, there is a player in your group you will always want around to try out that roll you just could not make, because, somehow, through sheer luck or through Pelor's intervention, they manage to always bloody crit roll and they go with it. They ride that luck like a bull. They use it to enhance the roleplay or crush the combat. It's all for the good of the party, and the thrill of being a miracle worker. </div>
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There is not much you can do with a Luck Baron, except ask them to purchase you fifty scratch cards and fifty lottery tickets and rub their belly until you win millions.</div>
<h4 style="text-align: center;">
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The Honors in Acting </h4>
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These player's are the most hilarious, most intense, most terrifying and most heart-warming individuals you will meet. They bring the game alive. Sometimes they are improvisers with immense talent, or simply veteran role-players who love their characters and know them well enough to do them justice, these players draw everyone into the story and help the dungeon master make an unforgettable game. This person doesn't necessarily need to be Shakespeare and stay in character constantly; but when they do they bring the thunder so hard Thor has a momentary heart attack and Mjölnir thinks them worthy. Not only do these lead actors progress the plot with their character mastery, they bring everyone else character into the game. They don't run over their fellow roleplayers and they banter and bounce off other player's roleplay so well the game master can sometimes sit and simply enjoy the scene. </div>
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One of the best roleplaying moments I have seen is when a character died. He threw himself over a comrade to save him from certain death and the game master allowed it. He was run through with a spear and the person he protect, in vengeful anger, severed the head of the enemy. The protected player lowered the other to the ground and shouted for assistance, but unfortunately a critical roll left the protector beyond help. They role played a death scene worth of Sean Bean in pretty much everything, and, what should have been quite funny became serious and solemn. We had lost our leader. We were so wrapped up in it, we ended up having a funeral with eulogies. It was one of the most interesting sessions I have had when a player has died. It took away from the usual "Oh, he's dead. Roll a new one" and added some serious heart to an otherwise quite silly game up to that point. The atmosphere changed that session and we went from enjoyable jaunt to full scale epic which carried on into many other games. </div>
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These players are best rewarded in game, with a healthy dose of situations for them to really sink their creative teeth into and plenty of situations where the characters can interact will satisfy and challenge them. A little nod at the end of the game, or some experience points never hurts! </div>
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<h4 style="text-align: center;">
<b>The Bad</b></h4>
<div style="text-align: justify;">
Now we are on to the worst of the players. The problem with the players
that cause the part and the game master headaches is that there is
sometimes no solution to stopping it. Sometimes, people are people and
people are either oblivious or simply dicks. The nice
thing about the former is that a little ignorance can be educated. </div>
<h4 style="text-align: center;">
The Backseat Game Master</h4>
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"Er, excuuuuse me, you can't let the Monk do that, it's not on page 35 of the rulebook of the third edition which I said we SHOULD be using for the campaign you spent weeks writing for us all instead of the fifth because it is far superior. You should have them do a grapple, then a dexterity roll, and then lick the inside of a unicorn horn whilst reciting the korean alphabet to pass that check" <br />
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Yes. We have had that before. Perhaps, not quite so dramatically. There is that one player who will find it difficult to separate themselves from being a game master, or maybe they just feel their opinion is best aired every thirty seconds. They speak over players, add their dice for them, read their sheets over their shoulders, bark rules into the air and when the game master says something, they second guess it constantly. The problem with this sort of player is that they sometimes think that they are helping, which only backfires. It's sweet, but it's aggressive and intimidating. Sometimes they just like to have the power trip of feeling like they know more than the group. Suddenly, the group is theirs and the Game Master is an inconvenience. I once had a guy who, when we went down a corridor towards a shimmering arch, began to argue about what we should find there and what rolls the dungeon master should make for his minions. The dungeon master made a point of throwing in a few traps to shut him up. With death. A bit extreme, but effective.<br />
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This is not just a case of being a bit excited about the rules or wishing to be helpful, this is the player who runs a hostile takeover and ends up ruining the fun for the entire party with bickering and confrontation. They don't listen in game, which makes it worse. Everything is a challenge for dominance and it is exhausting. <br />
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These players are best taken aside at the end of the game or before the game and their behavior pointed out to them gently. Once we had a chat with our resident backseat Game Master they mentioned they hadn't even realised they had been doing it, and the pressure of being in a new group manifested in a.. rather odd way. He calmed right down and became a Honors in Acting. Other times, these players are too far gone and if they are warned and don't comply, they should be asked to leave for the sake of everyone's legal records.<br />
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<h4 style="text-align: center;">
The "Me-Me-Me"</h4>
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The "Me-Me-Me" is self explanatory. They have the "best" character with the "most interesting" backstory, if any at all, and the game is there for them to propel themselves, and only themselves, to fame and glory. The "Me-me-me" isn't aware that the point of a table top game is to share in a community of fun, and experience an adventure as a group. </div>
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Unfortunately the "me-me-me" will protest and rage if they don't get their own way. If they wanted to go east and the rest want to go west, they are the person who goes east anyway with the magic item the party needs regardless of group consensus. If they don't have it they will steal it. This is not in character, this is out of character. They meta-game to get their way and sometimes they use "it's just my character" as an excuse to do something that makes their denied wish come true. </div>
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We had a player who so hated combat that they deliberately stole other players dice to stop them from being able to roll on their turns, saying that "they really didn't care about combat" enough to let the others, who did, enjoy it. The game was not combat heavy and the players sometimes put themselves into combat situations (in this case, stealing a crown) but this player saw all combat as boring and immediately began to act up the moment it happened, despite two players who struggled with verbal communication expressing that combat made them feel more involved in the game. They just didn't care because it wasn't satisfying them.</div>
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Another player didn't have the story arc focusing on them after one of the quieter players found a piece of an artifact that, caused them to go insane, so the player (despite having a "good" character) tried to kill the quiet players character without provocation to get the attention on them, and they proceeded to act insane (not Nolan's Joker Insane, Clucking Hen insane) even though the crown had no effect on them after a Will Save.</div>
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The Me-Me-Me needs to be reminded they are not the center of the game universe, or the real universe, and that the game is for everyone to enjoy. Feeding a bit of their ego can sometimes keep them satisfied with a quick one on one roleplaying session or some combat, but if it is too much a word alone on behaving in a group may help.</div>
<h4 style="text-align: center;">
The Chaotic Douchebag</h4>
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My least favorite player on the planet. </div>
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Once we were playing a group of superheroes and we were stuck. The reason we were stuck was because one player had decided to simply kill everyone we tried to talk too. Any evidence she found, she burned or hid. She constantly separated from the party and simply sabotaged us as a group. We were superheroes, but she decided it would be "funnier" to be a villain and to make it difficult for us or the game master to do anything by having a character who completely destroyed everything. She caused a frustrating block by claiming it was her character, not her. Despite external calls for her to tone it down, she simply laughed at us and really did, in real life, say "What you gunn' do about it, punks?"</div>
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Okay, perhaps she didn't say it exactly like that.</div>
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The end result was the group of good superheroes tied this woman up, stole her belongings (and the information she had hidden) and then dropped a building on her. We did it in ten seconds because were were all so utterly pissed off and the Game Master just shrugged. She then through a hissy fit because we would not let her roll the same character and continue in the game. </div>
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If you are going to be the Chaotic Douchebag, expect no one to play with you. And if they do, expect to be ripped on. Play Chaotic like chaotic is meant to be player aka. <b>Not A Serial Killer.</b> </div>
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I am not a great player, I have my flaws and I love working on them to be a fun player to hang with both table top and larping. I hope the good inspires to be good and the three players I cant stand serves as a warning, and as a help, on how to play with groups. </div>
Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-73594126619625881472015-08-03T10:20:00.003+01:002015-10-01T14:20:56.831+01:00<h2 style="text-align: center;">
<span style="font-family: inherit;"><u><span style="font-size: x-large;">Cursed Items To Screw Up Your Players</span></u></span></h2>
<h2 style="text-align: center;">
<span style="font-family: inherit;"><span style="font-weight: normal;"><span style="font-size: x-large;"><span style="font-size: large;"> "The Can of Infinite Despair" </span></span></span></span></h2>
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<span style="font-family: inherit;"><span style="font-weight: normal;"></span></span><span style="font-size: small;">A tin can sits, covered in dust and cob webs, upon an altar. It is a plain and old tin with a paper label which, despite the age of the room around it, appears pristine and untouched by time.</span></div>
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<span style="font-size: small;">The Tin is is branded "Ziens Prototype" and along the label it reads "Diamond Encrusted Gold in a light Mercury Soup" with the slogan "Ziens, The Superior Soups for Superior People". The tin looks innocent and if a tin could look smug, it would look smug. </span></div>
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<span style="font-size: small;">As you approach, something about the tin doesn't feel quite right. The tin's shadow seems to stretch on far too long, wide and dark. The lid looks to have been opened once and then resealed. You can see scratches where nails have tried to open the lid.</span></div>
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<span style="font-size: small;">Caution may have stopped you, and common sense might have warned you against it but something about the contents of the tin draws you forward. Perhaps it is because it includes gold...encrusted in diamonds. Against your companions better judgement you reach out and grasp it tightly. </span></div>
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<span style="font-size: small;">Nothing happens. It feels like an ordinary tin.</span></div>
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<span style="font-size: small;">Suddenly spurred by confidence you seize the clip and pull the lid of the tin off in one dramatic sweep of your arm. You peer into it expecting to see gold, diamonds and a strange metallic liquid floating in the bottom ripe for the taking. </span></div>
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<span style="font-size: small;">Instead, you see nothing. </span></div>
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<span style="font-size: small;">There is a void within the can so pitch dark you cannot make out the bottom. Something moves.</span></div>
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<span style="font-size: small;">Time seems to have stopped and your comrades screams are muffled, distorted as if you are underwater. Suddenly, long, thick, black tendrils erupt from the can and wrap themselves around your wrist and neck. You struggle to escape but to no avail as the tendrils tighten and small mouths with serrated teeth gnash the air. In horror you stare at the monstrous tentacles as they begin to consume the flesh it has gripped. Unbearable pain courses through your body as you collapse to your knees. More and more slither out of the can and tear at your body, slowly eating you alive.</span></div>
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<span style="font-size: small;">Your comrades watch in horror as your body is shredded and each tendril carries a piece of you back into the can until there is nothing but a gore stain smeared on the ground. </span></div>
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<span style="font-size: small;">The can drops, it clunks along the floor and then the lid snaps shut. </span></div>
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<span style="font-size: small;">It rolls and hits the boot of your comrade. She leans and picks it up to read the back of the label.</span></div>
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<span style="font-size: small;">It reads, "Beware; contains fools gold." </span></div>
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<span style="font-size: small;"> <i>The can of Infinite Despair is an item designed to kill players foolish enough to fall for it and open it. It can be used in any setting and if you are not comfortable with it being a tin can you can replace this with a jar or a bottle of any kind. </i></span></div>
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<span style="font-size: small;"><i>There should be a Save Vs. Magic/ Save Vs. Will to avoid falling for the curse of greed that the can has to lure victims. The player should also be allowed to grapple with the can and free themselves from the tendrils. The difficulty is entirely up to you. Enjoy your insta-kill! </i> </span></div>
Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-11180363668990630882015-07-23T16:33:00.002+01:002015-10-01T14:19:42.781+01:006 More Weird Effects - Table Top Tips <h2 style="text-align: center;">
<span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-size: x-large;"><u>6 More Weird Effects </u></span></span></h2>
<h4 style="text-align: center;">
<span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-size: large;"><u>Weirdly Dangerous Potion or Magic Effects For Stumped Game Masters </u></span></span></h4>
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<span style="font-size: large;"><span style="font-family: Arial,Helvetica,sans-serif;">Do you need another strange set of scenarios to shove on your unsuspecting players? Are you looking for more weird and wonderful effects that you can throw into a game quickly to add an extra bit of fun?</span></span></div>
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<span style="font-size: large;"><span style="font-family: Arial,Helvetica,sans-serif;">Here are 6 more weird effects that you can add to any potion, curse or magic effect table:</span></span></div>
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<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">1. You become a rock. You are aware you are a rock, you can feel that you are a rock and you can see the world around you, from your new position on the floor, standing at about 2 inches tall. You are rock for 1d10 minutes. You are just a rock, however, you can be used as a throwing weapon (1d4 damage).</span></span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-size: large;"><span style="font-size: small;">2. Something is calling your name at night, but only you can hear it. Something is walking in the shadows, but only you can see it. Something is sliding its hands around yours and your comrades throats when you all sleep, but only you can feel it. You constantly hallucinate a figure out to get you and the other players. You develop severe paranoia and insomnia for 1d10 days. Take a penalty to intelligence and dexterity rolls and a bonus to any role that requires perception or scrutiny. </span></span></span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-size: large;"><span style="font-size: small;">3. You see everyone as barnyard animals wearing farm clothes. You have a strange hatred of pigs. They are still speaking English, but they are now animals. This does cause you some confusion and to question your sanity. This lasts your current (not total) HP in days. </span></span></span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-size: large;"><span style="font-size: small;">4. You can speak to plants. This is rather useless, as plants don't have much to say. </span></span></span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-size: large;"><span style="font-size: small;">5. Once per day you reach to a loose flap of skin running down your chest. You peel it aside and reveal a chasm within your body. This acts as a bag of holding nestled between your ribs. You may wish to be careful and remember this, as this effect only lasts as long as a D20 roll in days. If you still have objects inside you when this wears off... you will explode, split apart by the objects you decided to neglectfully store away. Shame on you.</span></span></span></div>
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<span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-size: large;"><span style="font-size: small;">6. You are convinced you are now the Champion of a small ragtag nation of discriminated against creatures who are killed without being truly understood. These creatures are at the Game Masters discretion. If you come across one of these creatures you will try to champion for it, and/or try to befriend it, no matter how deadly.</span></span></span></div>
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Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-70788202148130643552015-07-22T09:36:00.003+01:002015-07-22T09:36:58.323+01:00<h2 style="text-align: center;">
Cursed Items to Screw Up Your Players</h2>
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Book of Smiles</h2>
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<br />Struggling to find that little bit extra to put into your game? Do you want your players to honestly regret their "intelligent" decision making skills? </div>
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One thing I am a massive fan of is cursed items and strange objects which result in the player having to be a bit clever about how they handle their item. Recently I played a game where such a magical item left me unable to talk without my head being caved in and it was gloriously tricky to figure out how to communicate wordlessly with other players. </div>
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So I will be throwing out some cursed items occasionally if anyone wishes to use them to spice up a dungeon or add a bit of flavor to their game. </div>
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<u>Book of Smiles </u></h3>
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<b>"A grim tome lies dusty and hastily abandoned amidst several unremarkable volumes. It has been sealed shut with long pearly rosaries wrapped around it. A bottle of holy water sits on the surface of the tome. It occasionally drips onto the volumes cover from the cork, the drip does not seep into the cover, instead it sizzles and drifts away as steam. The book thrums with a dark energy akin to a heart beat and the closer you get the more rapidly the book seems to pulse. </b></div>
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<b>When the rosaries are removed and the holy water taken away, the book shows several images of twisted masks on the cover all displaying a form of pain or anguish. When the book falls open the pages are blank except for one page which has a young woman's face stitched into it with thick wiry cords. The page is stained with dried blood. Despite the face protruding out from the tome, the book closes as if there is nothing between the pages.</b></div>
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<b>As you seize the book and stare at the woman's face you are suddenly aware that your own feels itchy and sore. You tentatively reach up with one hand and your fingers meet a loose flap of skin beneath your chin. Your fingers are stained with fresh blood. Slowly, the skin of your face slides off onto the empty page of the book next to the gaunt woman's and stitches erupt from the parchment, sealing it inside.</b></div>
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<b>Pain spreads rapidly across your newely exposed muscles and blood pours down your neck."</b></div>
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This book is a morbid collection of people. The player can remove the face of an enemy and add it to the book. Once per day the player can remove the face of their choice from the book and wear it however in the process they have to leave their own within the book. When wearing the face from within the book, the book will allow the player to take on the form of that person for an hour. If the player does not put their own face back on after the hour the player will lose the stolen face (which will then be unusable) and suffer damage until they put their own face back on. The damage is your choice, you can make it as soft or as fatal as you wish. I tend to go by 2d6 damage every two minutes until they replace their face. This is outright deadly for lower level characters in some systems. </div>
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If anyone reads the book their face will slide off onto an empty page and be claimed. They will need to break it free from the stitches and put it back on in order to reclaim it. You can decide how difficult it is to remove from the book. I tend to make it easy for the player as the cost of not removing it I tend to set high. </div>
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Anyone who has read the book will suffer The Curse of Smiles; every day they will need to make a random save roll determine if their face will randomly fall off at any time. </div>
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Depending on the face they choose the player will also gain for that hour 1 spell from the faces class. If they choose a clerics face for that hour they will receive one clerics spell. If they choose a specialist they will receive 2 skill points in an area of your choice.</div>
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Although they are wearing the face, and their body will change to fit, the player will still sound like themselves and will gain no memories or historical knowledge of the person. </div>
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If the book is lost when the book is in use then the player will not be able to claim their face back and will die gradually from infection and blood loss. <b> </b></div>
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If the player wishes to they can drench the book in holy water and destroy it. This will end the curse that requires them to save randomly to stop their face from falling off at any time. If they destroy it with their face inside they will die slowly overtime. <b><br /></b></div>
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Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-5735122269287962632015-07-13T12:00:00.004+01:002015-10-01T14:20:10.355+01:00<h2 style="text-align: center;">
Panic In Pluckley </h2>
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A Review of a Mad Playtest</h2>
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Part 2: TheWandering</h2>
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<i><b><span style="font-weight: normal;">Warning this contains spoilers for The Wandering: Panic in Pluckley, which I will be releasing on PDF. </span></b></i></h4>
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<span style="font-weight: normal;">The last time I left off my review </span><span style="font-weight: normal;">of my recent play test, the players had arrived at the mysterious red lake, where villagers had been disappearing, with their captive priestess. She raised her arms to the dark heavens and howled at the moon. Before the players, the red lake rippled and parted to reveal an ominous staircase twisting down into the black earth.</span></div>
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<span style="font-weight: normal;">Unfortunately, two of our players had to take their leave of the game; our burial obsessed Cleric and our Mad Magic User. </span></div>
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<span style="font-weight: normal;">Luckily, two new players dived into the fray. Renford the Dwarf and The Drunk Cleric. Renford had been hiding by the lake after visiting Pluckley with his wife and their nine children. All of whom had wandered the night before into the lake. The Fighter (Scott!) pointed out that a nearby bush had a beard and appeared to be talking at which point Renford revealed himself.</span></div>
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<span style="font-weight: normal;">On holiday, our Drunk Cleric hoisted himself up from where he had been drinking and smoking in the moonlight and decided to wobble after the party out of pissed curiosity.</span></div>
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<span style="font-weight: normal;">Thus, the players tossed some stones down the staircase and then unwisely decided to run down after Dawn Ingbert who they had drugged in the previous game. </span></div>
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<span style="font-weight: normal;">I failed my even number roll four times which meant that the lake did not close over the stairs before the players could get down there and possible drown or dissolve a few of the players. </span></div>
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<span style="font-weight: normal;">They were greeted by a squat elf called Dave who sat at a desk writing in a book in a reception room with massive intricately designed doors behind him. He handed all of the players keys apart from The Fighter, who he identified as a werewolf and suggested that the queen had a rather horrible punishment for him instead. He mocked the werewolf and told the players that they were not able to leave. They had homes now and could make any complaints directly to the queen. After insulting The Fighter, The Fighter decided that his character had had enough of the annoying elf and attempted to kill him, three times, and each time failed. Dave the elf ended up cowering beneath the desk and told the players to visit the queen. </span></div>
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<span style="font-weight: normal;">No one noticed that Dawn Ingbert had been dragged off by the guards.</span></div>
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<span style="font-weight: normal;">The players the doors behind Dave's desk. It revealed a gargantuan banquet hall with a full table of rich food. The beautiful silver haired queen sat lounging on her throne. Several nobles wandered about the hall and wolfish elf guards (dubbed Welfs by the players) stood along the hall guarding them all. </span></div>
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<span style="font-weight: normal;">The queen greeted them and found the players amusing. The dwarf confronted her about stealing his wife and was exceptionally rude. She laughed in his face and informed him his wife was quite happy with her children in her house which he had the key too. </span></div>
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<span style="font-weight: normal;">The players questioned the weird powerful queen who told them she was looking for a new groom. Little did the players know, her grooms always ended up horribly killed on the wedding night. Immediately the Halfling and Mortimer the Specialist leapt to be her husband. Mortimer went onto his knees to pledge his worthiness. The Drunk Cleric hiccuped and decided to join in and the Elf also threw in his hat for her hand, although the queen was confused by his gender she said she did not mind bedding a woman, much to the Elf's embarrassment. </span></div>
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<span style="font-weight: normal;">She gave them three tasks, to bring her a gift, prove their loyalty and offer a sacrifice. </span></div>
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<span style="font-weight: normal;">The players decided to visit their houses first in case there was something useful. There were two doors leading out of the palace "The Door that takes you to where you Want to Go" and "The Door that takes you to where you Need to Go". The players went for the latter door. The Halfling threw it open and stared into a strange black void which he decided to stick his hand into. His hand disappeared as if it had never existed. The players mage a Save Vs. Magic role to see if they remembered that the Halfling had lost his hand via the door or if they could never remember him having a hand in the first place.</span></div>
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<span style="font-weight: normal;"><br />The Halfling then grabbed a Welf guard and shoved him in, all but the Welf's hand. The hand became disembodied and moved of its own accord much like the Addams family favorite, Thing. They kept it as a mascot. It occasionally made obscene gestures.</span></div>
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<span style="font-weight: normal;">Bored and alarmed by the void door they went to the other door to view their homes. The Halfling had a wonderful miniature home within a hill, bordering on a beautiful forest, which had lots of places to sneak and hide. Mortimer had a intricately locked Tavern full of at least 97 naked women who were washing themselves in a variety of warm bubble baths on the grassy lawn. He brought one out with him and seemed to struggle with the temptations of all of the women, who had only existed for twenty three minutes. The halfling shoved her back in and slammed the door to save Mortimer of his "temptations". The Drunk Cleric had a forest full of colorful mushrooms and hallucinogenic plants as well as a massive winery. The Elf had a wonderful intricately decorated home in the woods. The Fighter ended up with a dark room with shackles and silver torture instruments. The Dwarf opened his door to find his Wife shouting at him for being late with nine kids around her. He quickly shut the door.</span></div>
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<span style="font-weight: normal;">The players then began to explore the castle. They spent a long time working through the mirror puzzle. Stepping into the mirrors and messing up the poor denizens of the world, including getting a small boy in one of the mirrors beaten to death by a bunch of guards. They realised they could put the mirrors on the table and special items would fall out. Here, The Fighter gained the magical cloak The Skin of Lycoan, they also received the Gift of Meliboea, a golden apple and a lute which lulled people into a state of calm happiness. </span></div>
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<span style="font-weight: normal;">The players then went into the Egg room, where they gave their blood loyally to bring to life the disturbing undead horror that was the queens broodling. </span></div>
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<span style="font-weight: normal;"><br />We were running out of time, so the players tried one more room which was the Bath Room with the three muses washing themselves. Immediately, the players decided they all wanted to jump in and swim with the naked women except, they decided that it seemed a bit fishy. Mortimer beckoned a lady over and groped her. He failed a westle role and she through him into the pool. He dissolved horribly into a clean white skeleton (which the dwarf decided to carry around on his back). The women smiled sweetly and said "Thank you for your sacrifice". </span></div>
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<span style="font-weight: normal;"><br />RIP Mortimer.</span></div>
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<span style="font-weight: normal;">The players returned to the queen and she informed them they had passed. They each gave a speech on why they were worthy and she picked The Drunk Cleric to be her husband. </span></div>
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<span style="font-weight: normal;">The Fighter was given his own home, as she was reminded of her son when she was given the Gift of Meliboea. He decided to stay as it revealed a constant full moon, deer and sheep to hunt, and a huge barbaric fighting arena on the hill. </span></div>
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<span style="font-weight: normal;">The Dwarf took his wife and children away from The Wandering to return to his home in the real world. The Elf decided to stay for the wedding and play music outside of the queens bedroom on his lute. The Halfling escaped with his treasures and Mortimer remained a skeleton. </span></div>
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<span style="font-weight: normal;">Once The Drunk Cleric had married the queen she took him to her bedroom where she split him open, consumed his inside and laid her undead offspring in his corpse to form a new egg for the Egg room. </span></div>
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<span style="font-weight: normal;"><br />The Elf opened the door, saw this, screamed and ran back to the real world with his Lute.</span></div>
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<span style="font-weight: normal;">The players seemed to really enjoy the second half and there was a lot of laughing involved. There was so much to cover it was a shame we could not get to it all. If I had more time, I may have stretched this out over three sessions so the players could fully explore all of the rooms in the castle.</span></div>
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<span style="font-weight: normal;">Thanks for reading! I will let you know when the PDF is ready and available for download. </span></div>
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Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-54354842386552976692015-07-09T10:59:00.002+01:002015-10-01T14:20:10.350+01:00<h2 style="text-align: center;">
Panic In Pluckley </h2>
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A Review of a Mad Playtest</h2>
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Part 1: The Village </h2>
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<i><b><span style="font-weight: normal;">Warning this contains spoilers for The Wandering: Panic in Pluckley, which I will be releasing on PDF. </span></b></i></h4>
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I am not sure what I was expecting when I wandered into our local MK RPG Club and waved my recently written game in everyone's faces demanding poor unsuspecting players. </div>
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I had a naive attitude that they would not expect what was to come.</div>
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Obviously, being a new GM I severely underestimated the ability<br />
of players to bugger up everything you have written and turn it entirely on its own head. It was fantastic. </div>
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The game was played with the Lamentations of the Flame Princess system and was run over two sessions so I will break my review into two. I will try to cover the highlights rather than detail everything that happened however the game was very eventful! </div>
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The basic premise is that a strange town named Pluckley has had some strange occurrences happen. Nobody is able to go in or out of the village and the only trades coming out are a strange selection of potions. Immediately, the players were intrigued and set off across the swamp which separates Pluckley from the rest of the world. They took a horse and cart and bantered with the one eyed man who drove it.</div>
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Before the cart departed, The Fighter grabbed a bunch of potions left at the coach station and downed them. This earned him a phobia of reflective surfaces. He could no longer look into mirrors without seeing the pulsating horrors of other dimensions. He did not learn his lesson, however, and downed another immediately after, becoming a werewolf, which he kept secret from the other party members. </div>
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We had six players in total. An overly effeminate and exuberant elf, a suspiciously sneaky half-ling, a body burying cleric, a weird and wonderful werewolf fighter, a overly horny specialist and a magnificently mad magic user. </div>
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When the cart pulled to a halt outside of Pluckley they argued with the price of the trip with the cart driver and asked him questions about the town. The cart driver refused to go any further than the outskirts of the town. In defiance of the extortionate price they faced, the elf swept out of the cart and, failing a dexterity role for his elegant departure, landed face first in the mud. The other players immediately paid the cart driver. </div>
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The Fighter decided the best course of action was to hit up the Hags Hollow Tavern and buy some of the Ale. The others agreed and they trekked through the mud to the tavern. When they entered they spotted a bickering couple by a raging fire, an old haggard lady spitting into cups and cleaning them with a dirty rag at the bar, and a pissed patron sat in the centre.</div>
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Mortimer, the Specialist, and the Elf made a beeline for the old lady and asked her questions about the town. She told them all about Pluckley and some of the missing individuals who had been wandering off into a strange lake which had appeared almost overnight several months ago. They learned about the Twins in the market who were distributing the potions and the hunters encountering strange elf like beings in the woods. </div>
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Meanwhile, the halfling, the magic user and the Fighter drank some of the ale. They made a save vs. magic and only the Fighter lost, who then became cursed to go to the lake at night. No one was aware of this at the time.</div>
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After milking the old lady for all of the information they could, Mortimer the specialist made a very successful Sneak and went upstairs to investigate the rooms. He found the Pregnant daughter, Beatrice Nox, of the couple downstairs and decided the best thing to do would be to rob her blind while she slept. He found yellow potions on her bed side cabinet and within the drawer he found a necklace with a picture of a young boy and a badly written pornographic fanfiction of two of the male villagers, clearly written by the old lady downstairs. The players requested this actually be written.</div>
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After some debate about going to the lake or staying at the inn out of the rain, the Cleric suggested visiting the Church to discuss the strange goings on. He was convinced the dead were walking and had a morbid fascination with the way the villagers, and other individuals who visited were trapped forever, were buried. There was some excellent roleplay from the players regarding their characters who brought their pre-genned characters to life. </div>
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Mortimer the Specialist and the Elf decided to stay and book out one of the rooms to keep an eye on the couple. They quickly decided against talking to the Pissed Patron, as he was rambling about frogs and did not seem to have any useful information (a pity, as he had quite a lot of interesting stories!).</div>
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This did not end well, which I will detail after the equally as disastrous encounter at the church... </div>
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The cleric, the magic user, the halfling and the fighter made their way through the dark to the church on the hill. The church was circular with a beautiful frieze depicting wolves and men hunting in the woods under the light of a full moon. There were many pillars and it was greek in our world in style. Inside, there was a priestess named Mother Dawn Ingbert who told them that people were drinking from the yellow potions and wandering into the lake. She informed the players that the Brewery had been closed for months but the ale and potions were still flowing because the Twins had taken over.</div>
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She greeted the Fighter as a brother, for he was now a werewolf and she the leader of the Pack of Pluckley, </div>
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Here, the players became completely mad. The Fighter saw all of the horrors of the world in the silver reflective surfaces of various artifacts within the church. He grabbed his sword and started destroying them violently. The questioned priestess shrieked in terror and begged them to stop. Suddenly, the fighter glazed over and began to walk out of the church towards the lake where his curse began to take effect. The other players tied him to a pillar and the cleric preached that he had gone mad with lycanthropy and needed to be cleansed. The priestess dispelled magic on him, removing the curse which wanted to take him to a lake. However, the fighter still wanted to go to see what all the fuss was about. </div>
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Immediately, the halfling looted the church and stole the valuables while the rest were distracted. Together, the players decided they did wish to go to the lake but did not know the way so they through a yellow potion they had found in the face of the priestess to use her as a guinea pig.</div>
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MEANWHILE....</div>
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Mortimer and The Elf enjoyed a very naked sleep in the inn when they suddenly heard someone moving. Mortimer abandoned the elf and ran out, stark naked, to see the Pregnant Nox walking in a trance down the corridor. He and the elf attempted to stop her by grappling and succeeded at which point her parents burst out of the room and demanded to know why a naked man was man handling their pregnant daughter. </div>
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Left with no other choice, Mortimer knocked the pregnant lady out and deposited her on the bed. They then questioned the Noxes and discovered that their daughter had been taking the yellow potion nightly and that only recently had these potions been having strange effects ever since the lake appeared.</div>
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They decided to meet their comrades (Wisely, they got dressed before going.) and fill them in, which caused them great surprise when they found they had kidnapped and drugged a priestess. No one seemed to object and it seems that morals went right out of the window at the start of the game.</div>
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The players followed the drugged priestess through the winding woods to an immense red lake with strange twisted trees growing on the banks. A successful role revealed many footprints leading into the lake.</div>
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One of the players seized a stick and stuck it into the water which resembled a thick oily ooze rather than water. It promptly dissolved as if touched by acid. Undeterred, the half-ling seized the priestesses raised arms (for she was standing on the bank with her arms up to the moon) and tried hanging over the death trap of a lake.</div>
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They watched as the the woman threw back her head and howled at the moon. The lake rippled suddenly and then parted to reveal a great dark staircase leading down into the dark.</div>
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The players shat themselves and I ended the session on a successful cliff hanger. </div>
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Overall, the first session went really well with lots of opportunity for role play. I feel that I could improve the game by including more hints and hooks to have the players explore the village more, however, there is so much the players can do they are unlikely to cover it all. The players found themselves with a lot to do and at no point did the story become disengaging enough for the players to feel they had to pushback. <br />
<br />
I am happy with how the first session went for the first part of the game and will give a review of the second part soon!</div>
Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-92022332311972322582015-06-19T12:38:00.002+01:002015-10-01T14:19:42.794+01:0010 Weird Effects - Table-Top Tips <h2 style="text-align: center;">
<span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-size: x-large;"><u>10 Weird Effects</u></span></span></h2>
<h4 style="text-align: center;">
<span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-size: large;"><u>Weirdly Dangerous Potion or Magic Effects For Stumped Game Masters </u></span></span></h4>
<h4 style="text-align: center;">
<span style="font-weight: normal;"><span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-weight: normal;">Are you struggling to fill out that potion table or magic effect table? Want something that might just randomly kill your players and add a new level of suspense? Are you finding it hard to throw in some role-play fluff or fear for your players? Do you want your players to have a good laugh as well as experience a serious moment of terror?</span></span></span></span></h4>
<h4 style="text-align: center;">
<span style="font-weight: normal;"><span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-weight: normal;">Below are 10 Weird Effects I have tested as a game master, and experienced as a player, which have ended in strange or bizarrely epic role-playing moments.</span></span></span></span></h4>
<h4 style="text-align: center;">
<span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-size: small;">
<span style="font-weight: normal;"> I am a fan of your players being near death frequently, giving their powerful characters a healthy reminder that they are mortals in a chaotic world of monsters.</span><b><span style="font-weight: normal;"><b> </b></span></b></span></span></h4>
<ol>
<li><h4 style="text-align: left;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-weight: normal;">You grow a beard rapidly. This beard whispers to you, it tells you secrets, it wants you to take over the world. If you attempt to shave this beard off you will take 1d6 damage</span></span></span></h4>
</li>
<li><h4 style="text-align: left;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-weight: normal;">One of your eyes starts to leak maggots from the tear ducts. You are in incredible pain. Slowly, a swarm of maggots pushes the eye from its socket and spill out over your face. The maggots stop pouring after a few seconds but you cannot heal the gaping hole where your eye had once been.</span></span></span></h4>
</li>
<li><h4 style="text-align: left;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-weight: normal;">No matter your gender, you are suddenly 1d4 months pregnant. What you are giving birth too is entirely at the GM's discretion. </span></span></span></h4>
</li>
<li><h4 style="text-align: left;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-weight: normal;">For 1d6 days, every time you hear someone say a colour you get woozy. If you fail a save vs. magic/Will, you faint. </span></span></span></h4>
</li>
<li><h4 style="text-align: left;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-weight: normal;">An alien parasite is growing in your chest. The only way to transfer this beast is to successfully seduce someone and transfer it with a kiss. If you do not do this within two days, the parasite will claw its way out of your chest and attack the nearest player. You, of course, will be dead and no one will hear you scream. </span></span></span></h4>
</li>
<li><h4 style="text-align: left;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;">
<span style="font-weight: normal;"> You are not satisfied with normal food or water which turns to ash in your mouth. From now on, you are only able to sustain yourself by consuming rotting animal meats or fresh human flesh.</span></span></span></h4>
</li>
<li><h4 style="text-align: left;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-weight: normal;">You are absolutely convinced that you have experienced a traumatic childhood which was shared with another party member (GM's Choice) although they do not recall it (as it never happened). This traumatic experience has given you a phobia and if a similar situation arises you will be frozen in fear Save VS. Paralyze/Will.</span></span></span></h4>
</li>
<li><h4 style="text-align: left;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-weight: normal;">Save VS. Poison or you will explode in a radius of 5ft resulting in 1d4 damage to anyone nearby. Death.</span></span></span></h4>
</li>
<li><h4 style="text-align: left;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-weight: normal;">You cannot see anything in mirrors or the surface of water. Instead, you yourself standing in a twisted realm of gore and darkness, surrounded by the horrors of another dimension. Phobia of reflective surfaces. </span></span></span></h4>
</li>
<li><h4 style="text-align: left;">
<span style="font-size: small;"><span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-weight: normal;">You collapse to your knees and vomit out your own heart. It is still beating. As long as you keep your heart safe upon your person (perhaps in a jar of dirt?) you will continue to exist and any direct hits to your chest will be softened. If your heart is lost or destroyed, you will die. </span></span></span></h4>
</li>
</ol>
<h4 style="text-align: center;">
<span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-size: small;">
<b><span style="font-weight: normal;"> I hope you enjoy these odd encounters, whether they be from a magic mushroom, a putrid potion or a suspicious spell. </span></b></span></span></h4>
<h4 style="text-align: center;">
<span style="font-family: Arial,Helvetica,sans-serif;">
</span><span style="font-size: x-small;"><span style="font-family: Arial,Helvetica,sans-serif;"><span style="font-weight: normal;"> </span> </span></span></h4>
Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-59140174272561206072015-06-09T17:24:00.002+01:002015-10-01T14:22:24.351+01:00A Waffly Poem - Alice <div dir="ltr" id="docs-internal-guid-845bb37f-d923-672a-1bea-1ee38b1f0f76" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;"><u><b> Alice </b></u></span></div>
<div dir="ltr" id="docs-internal-guid-845bb37f-d923-672a-1bea-1ee38b1f0f76" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<br /></div>
<div dir="ltr" id="docs-internal-guid-845bb37f-d923-672a-1bea-1ee38b1f0f76" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“Well, Well, Well”, thrice the cat chimed,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">you stumbled down that tunnel, blind,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Upon sliding down the muddy path,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">you contemplate the aftermath,</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">There is no way to scramble back, </span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">you must trek on into the black,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">you thought a magic mystic land,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">would greet you when you hit the sand,</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">That is the folly of the weak,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">who in their wonder often seek,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">the hidden worlds of fantasy,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">and end up lost to insanity,</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“Do not fear”, laughed the cat,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">who on a twisting branch, he sat,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“There are ways on through the dark,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">but every way will leave a mark”, </span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">You seem confused by its meaning,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">suddenly on a sign you’re leaning,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Pointing up, right, left and round,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">even pointing at the ground,</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">The cat is gone now from the tree,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">A frozen smile is all you see,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">You stare in wonder at the sign,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">And take the path you think less time,</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">In the pitch you fall and scramble,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Surrounded by mean branch and bramble,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">shivering in the cold night air,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">with dirt on face and leaves in hair,</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">You struggle on and fight the dangers, </span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Meeting all the strangest strangers,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">from talking hares to singing flowers,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">and cruel queens with cosmic powers,</span></div>
<br /><div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Until you fall upon a door,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">floating just above the floor,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">The cat smiles and gestures with his tail,</span></div>
<div dir="ltr" style="line-height: 1.38; margin-bottom: 0pt; margin-top: 0pt;">
<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">To the door of wood and nail,</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">“Off you go back to your home,</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Where you will be all alone,</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">or stay with us and our madness, </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">escaping from your crushing sadness,</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Whatever choice young one you take,</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">It will be the last you ever make, </span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">Live here in all this ecstasy,</span></div>
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<span style="background-color: transparent; color: black; font-family: Arial; font-size: 14.666666666666666px; font-style: normal; font-variant: normal; font-weight: normal; text-decoration: none; vertical-align: baseline;">or go back to your sanity.”</span></div>
Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0tag:blogger.com,1999:blog-3098802731376864397.post-90907509439727735612015-05-06T13:09:00.003+01:002015-10-05T15:25:29.367+01:00Bumbling Along - The First Bumble <br />
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Bumbling Along </h2>
Having never blogged before, I am giving myself the benefit of the doubt if I suck at it.<br />
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This is an experiment. It's a start at giving myself a good challenge of writing every week on something that interests me and maybe one other person out in the world somewhere.<br />
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With this, there might be short stories, there might be rambles. I might look at Games I have played or want to play, both virtual and tabletop. I might talk about writing, books, anything! I might discuss feminism, anti-feminism, global warming, politics, or whether or not Batman or a Cyclops Dinosaur from Mars would win in a fight (come on, we all know it would be batman).<br />
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The blog is your Oyster? That probably isn't right...<br />
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I am an avid creative writer. My grammar is not perfect, my style is maybe a bit colloquial.. or downright weird. I don't have much confidence in myself but I would like to build that up like a pyramid. <br />
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What I would love is constructive advice. Rome wasn't built in a day and whilst some people have natural talent then build off of it, others work hard at learning and improving from no skill. I am the latter. <br />
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So if you are interested and you want to read some weird rambles and strange short stories, this is probably the place for you!<br />
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- Kathryn J <br />
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<br />Anonymoushttp://www.blogger.com/profile/13994901739899359304noreply@blogger.com0